anxiety/scripts/act2/Act2_BG.js

422 lines
8.3 KiB
JavaScript

Loader.addImages([
{ id:"party_bg", src:"sprites/act2/party_bg.png" },
{ id:"dee", src:"sprites/act2/dee.png" },
{ id:"dum", src:"sprites/act2/dum.png" },
{ id:"party_hunter", src:"sprites/act2/party_hunter.png" },
{ id:"party_hong", src:"sprites/act2/party_hong.png" },
{ id:"act2_end", src:"sprites/act2/act2_end.png" },
{ id:"SPECIAL_ATTACK", src:"sprites/act2/special.png" },
]);
Loader.addSounds([
{ id:"squeak", src:"sounds/sfx/squeak.mp3" },
{ id:"record_scratch", src:"sounds/sfx/record_scratch.mp3" },
{ id:"hadouken", src:"sounds/sfx/hadouken.mp3" }
]);
function BG_Party(){
var self = this;
// BACKGROUND SPRITES
var BGSpriteConfig = {
image: Library.images.party_bg,
grid:{ width:5, height:1 },
frame:{ width:1000, height:1200 },
};
self.bg = new Sprite(BGSpriteConfig);
self.bg_peeps = new Sprite(BGSpriteConfig);
self.bg_peeps.gotoFrame(1);
self.couch = new Sprite(BGSpriteConfig);
self.couch.gotoFrame(3);
self.alshire = new Sprite(BGSpriteConfig);
self.alshire.gotoFrame(4);
// DEE & DUM
self.dee = new Sprite({
image: Library.images.dee,
grid:{ width:4, height:2 },
frame:{ width:400, height:400 },
});
self.dum = new Sprite({
image: Library.images.dum,
grid:{ width:4, height:2 },
frame:{ width:400, height:400 },
});
self.dee.y = self.dum.y = 275;
// HUNTER & HONG SPRITES
self.party_hunter = new Sprite({
image: Library.images.party_hunter,
grid:{ width:4, height:6 },
frame:{ width:720, height:500 },
});
self.party_hunter.y = 217;
self.party_hong = new Sprite({
image: Library.images.party_hong,
grid:{ width:6, height:7 },
frame:{ width:720, height:500 },
});
self.party_hong.y = 258.5;
self.party_hong.gotoFrame(0);
// HONG & BB FINALE
self.act2_end = new Sprite({
image: Library.images.act2_end,
grid:{ width:6, height:3 },
frame:{ width:720, height:400 },
y: 260
});
// Anxiety BG
self.anxiety = new BG_Anxiety();
// Characters
self.hong = new Act2_Hong();
self.beebee = new Act2_Beebee();
// LAYERS
self.layers = [
self.bg,
self.bg_peeps,
self.dee,
self.dum,
self.party_hunter,
self.anxiety,
self.party_hong,
self.hong,
self.beebee,
self.act2_end,
self.couch,
self.alshire
];
var PARALLAXES = [
0.1, // party bg
0.5, // party bg peeps
0.9, // dee
0.9, // dum
1.0, // hunter (at first...)
0.0, // anxiety bg
1.0, // party hong
0.0, // battle hong
1.0, // battle beebee
0.0, // act2 end
2.1, // couch
2.2, // al shire
];
var OFFSETS = [
0, // party bg
0, // party bg peeps
0, // dee
0, // dum
0, // hunter (at first...)
0, // anxiety bg
20, // party hong
0, // battle hong
240, // battle beebee
0, // act2 end
0, // couch
0, // al shire
];
var ALPHAS = [
1.0, // party bg
1.0, // party bg peeps
1.0, // dee
1.0, // dum
1.0, // hunter (at first...)
0.0, // anxiety bg
1.0, // party hong
0.0, // battle hong
0.0, // battle beebee
0.0, // act2 end
1.0, // couch
1.0, // al shire
];
var parallax = 0;
var parallaxTicker = 0;
var PARALLAXING = null;
var MAGIC_NUMBER = 230;
var ticker = 0;
var ticker2 = 0;
var ticker3 = 0;
self.update = function(){
// START PARALLAXING IN / OUT
if(PARALLAXING!=null){
if(PARALLAXING=="out"){
parallaxTicker += 1/60; // 0 to 1 in one second
}
if(PARALLAXING=="in"){
parallaxTicker -= 1/60; // 1 to 0 in one second
}
if(parallaxTicker>1) parallaxTicker = 1;
if(parallaxTicker<0) parallaxTicker = 0;
// 0 to -180 in one second, smoothed
var t = Math.cos(parallaxTicker*Math.TAU/2); // 1 to -1
t = (1-t)/2; // 0 to 1
parallax = -t*MAGIC_NUMBER; // MAGIC NUMBER
// Anxiety Alpha
ALPHAS[5] = t;
// DONE
if(t==1 || t==0){
PARALLAXING = null;
// Stage 1 or 3 transition end
if(STAGE==1 || STAGE==3){
ALPHAS[6] = 0; // HIDE Party Hong
ALPHAS[7] = 1; // SHOW Battle Hong
}
// Stage 2 end
if(STAGE==2){
ALPHAS[8] = 0; // HIDE Battle Beebee
}
// Stage 4 end
if(STAGE==4){
ticker = 0;
self.party_hong.gotoFrame(26);
}
// Stage 5 transition end
if(STAGE==5){
ALPHAS[6] = 0; // HIDE Party Hong
ALPHAS[9] = 1; // SHOW End
self.act2_end.gotoFrame(1);
}
}
}
// Anxiety BG
if(ALPHAS[5]>0){
self.anxiety.update(ALPHAS[5]);
if(ALPHAS[5]==1){ // if fully visible...
// hide everything under
ALPHAS[0] = 0;
ALPHAS[1] = 0;
ALPHAS[2] = 0;
ALPHAS[3] = 0;
ALPHAS[4] = 0;
}else{
// show everything under
ALPHAS[0] = 1;
ALPHAS[1] = 1;
ALPHAS[2] = 1;
ALPHAS[3] = 1;
ALPHAS[4] = 1;
}
}
// SUPER HACKY - ANIMATE PARTY-HONG
if(self.party_hong.currentFrame>=5 && self.party_hong.currentFrame<11){
if(ticker<1/20){
ticker += 1/60;
}else{
ticker = 0;
self.party_hong.nextFrame();
}
}else if(self.party_hong.currentFrame>=26 && self.party_hong.currentFrame<32){
if(ticker<1/15){
ticker += 1/60;
}else{
ticker = 0;
self.party_hong.nextFrame();
}
}else if(self.party_hong.currentFrame>=36 && self.party_hong.currentFrame<=39){
if(ticker<1/15){
ticker += 1/60;
}else{
ticker = 0;
if(self.party_hong.currentFrame==39){
self.party_hong.gotoFrame(36);
}else{
self.party_hong.nextFrame();
}
}
}else{
ticker = 0;
}
// SUPER HACKY - ANIMATE PARTY-HUNTER
if(self.party_hunter.currentFrame>=19 && self.party_hunter.currentFrame<=20){
if(ticker2<1/3){
ticker2 += 1/60;
}else{
ticker2 = 0;
if(self.party_hunter.currentFrame==20){
self.party_hunter.gotoFrame(19);
}else{
self.party_hunter.nextFrame();
}
}
}else{
ticker2 = 0;
}
// SUPER HACKER - ANIMATE THE END
if(self.act2_end.currentFrame>=2 && self.act2_end.currentFrame<10){
if(ticker3<1/15){
ticker3 += 1/60;
}else{
ticker3 = 0;
self.act2_end.nextFrame();
}
}else{
ticker3 = 0;
}
};
self.draw = function(ctx){
ctx.save();
for(var i=0; i<self.layers.length; i++){
var layer = self.layers[i];
layer.x = PARALLAXES[i] * parallax + OFFSETS[i];
if(ALPHAS[i]>0){
ctx.globalAlpha = ALPHAS[i];
layer.draw(ctx);
}
}
ctx.restore();
};
var STAGE = 0;
var _subscriptions = [];
_subscriptions.push(
subscribe("act2", function(thing, frame){
self[thing].gotoFrame(frame);
}),
subscribe("act2-out-1", function(){
// ANIMATE PARTY HONG
ticker = 0;
self.party_hong.gotoFrame(5);
STAGE = 1;
PARALLAXING = "out";
sfx("whoosh"); // WHOOSH
ALPHAS[8] = 1; // SHOW Battle Beebee
}),
subscribe("act2-in-2", function(){
MAGIC_NUMBER = 210;
OFFSETS[8] = 220; // BB
// Dee & Dum! And Al-Shire is gone. And BG peeps change
self.dee.gotoFrame(4);
self.dum.gotoFrame(4);
self.bg_peeps.gotoFrame(2);
self.alshire.visible = false;
// Party Hong
self.party_hunter.gotoFrame(2); // talk
self.party_hong.gotoFrame(12); // look left
ALPHAS[6] = 1; // SHOW Party Hong
ALPHAS[7] = 0; // HIDE Battle Hong
// WHOOSH
STAGE = 2;
PARALLAXING = "in";
sfx("whoosh");
}),
subscribe("act2-out-3", function(){
MAGIC_NUMBER = 150;
PARALLAXES[10] = 3.2; // COUCH
OFFSETS[8] = 170; // BB
STAGE = 3;
PARALLAXING = "out";
sfx("whoosh"); // WHOOSH
ALPHAS[8] = 1; // SHOW Battle Beebee
}),
subscribe("act2-in-4", function(){
// Dee & Dum
self.dee.gotoFrame(5);
self.dum.gotoFrame(5);
// Party Hunter & Hong
self.party_hunter.gotoFrame(13); // disappointed
self.party_hong.gotoFrame(25); // shocked
ALPHAS[6] = 1; // SHOW Party Hong
ALPHAS[7] = 0; // HIDE Battle Hong
ALPHAS[8] = 0; // HIDE Battle Beebee
// WHOOSH
STAGE = 4;
PARALLAXING = "in";
sfx("whoosh");
}),
subscribe("act2-out-5", function(){
// RUN FAST, PARALLAX
PARALLAXES[0] *= 3;
PARALLAXES[1] *= 3;
PARALLAXES[2] *= 3;
PARALLAXES[3] *= 3;
PARALLAXES[4] *= 3;
PARALLAXES[10] *= 3;
STAGE = 5;
PARALLAXING = "out";
}),
subscribe("show_special_attack", function(){
var dom = $("#special_attack");
dom.setAttribute("attack", _.SPECIAL_ATTACK);
dom.style.display = "block";
}),
subscribe("remove_special_attack", function(){
var dom = $("#special_attack");
dom.style.display = "none";
})
);
self.kill = function(){
_subscriptions.forEach(unsubscribe);
};
}