anxiety/scripts/game/Hong.js

76 lines
1.2 KiB
JavaScript

function Hong(){
var self = this;
// Sprite!
var beebeeImage = new Image();
beebeeImage.src = "sprites/hong.png";
self.sprite = new Sprite({
image: beebeeImage,
grid:{
width: 3,
height: 2
},
frame:{
width: 300,
height: 300
},
anchor:{
x: 160/2,
y: 225/2
},
frameNames:[
"_body_1",
"_body_2",
"",
"normal",
"smile",
"shock"
],
x: 80,
y: 400
});
// Breathe normally
self.sprite.breatheSpeed = 0.017;
self.sprite.breatheAmp = 0.014;
// Bounce slow
self.sprite.bounceHookes = 0.1;
self.sprite.bounceDamp = 0.9;
// First frame
self.sprite.gotoFrameByName("smile");
// Draw
var ticker = 0;
self.draw = function(ctx){
var fname = self.sprite.currentFrameName;
// Draw body FIRST
var bod_frame = (Math.floor(ticker/30)%2 == 0) ? "_body_1" : "_body_2";
ticker++;
self.sprite.gotoFrameByName(bod_frame);
self.sprite.draw(ctx);
// Draw face next
self.sprite.gotoFrameByName(fname);
self.sprite.draw(ctx);
};
// When going to frames...
subscribe("hong", function(fname){
self.sprite.gotoFrameByName(fname);
self.sprite.bounce = 1.05;
if(fname=="shock"){
self.sprite.bounce = 1/1.5;
}
});
// Kill
self.kill = function(){
};
}