anxiety/scripts/act4/Act4_BG.js

303 lines
5.6 KiB
JavaScript

Loader.addImages([
{ id:"placeholder_act4_bg", src:"sprites/act4/placeholder_act4_bg.png" },
{ id:"act4_callback", src:"sprites/act4/callback.png" },
{ id:"al_shire", src:"sprites/act4/al_shire.png" },
{ id:"outside_hong", src:"sprites/act4/hong_outside.png" },
{ id:"a4_talk_1", src:"sprites/act4/talk_1.png" },
{ id:"a4_talk_2", src:"sprites/act4/talk_2.png" },
{ id:"a4_talk_smash", src:"sprites/act4/talk_smash.png" },
]);
Loader.addSounds([
{ id:"yaps", src:"sounds/sfx/yaps.mp3" },
/*{ id:"record_scratch", src:"sounds/sfx/record_scratch.mp3" },
{ id:"shoryuken", src:"sounds/sfx/shoryuken.mp3" }*/
]);
function BG_Act4(){
var self = this;
// Sprites!
self.bgSprite = new Sprite({
image: Library.images.placeholder_act4_bg,
grid:{ width:1, height:1 },
frame:{ width:720, height:1200 },
});
self.callbackSprite = new Sprite({
image: Library.images.act4_callback,
grid:{ width:2, height:1 },
frame:{ width:400, height:200 },
y: 347
});
self.alShireSprite = new Sprite({
image: Library.images.al_shire,
grid:{ width:4, height:1 },
frame:{ width:360, height:360 },
y: 192,
frameNames:[
"ask",
"panic",
"run",
"blank"
]
});
self.alShireSprite.gotoFrameByName("blank"); // blank
self.outsideHongSprite = new Sprite({
image: Library.images.outside_hong,
grid:{ width:4, height:3 },
frame:{ width:720, height:720 },
y: 90,
frameNames:[
"blank",
"walk",
"walk-injured",
"eat",
"eat-injured",
"talk",
"talk-injured",
"look-back",
"look-back-injured",
]
});
// Anxiety BG... WHITE MODE
self.anxiety = new BG_Anxiety(true);
// Talking Sprites
self.smashSprite = new Sprite({
image: Library.images.a4_talk_smash,
grid:{ width:3, height:1 },
frame:{ width:720, height:600 },
y: 200
});
self.smashSprite.gotoFrame(2); // blank
self.talk1Sprite = new Sprite({
image: Library.images.a4_talk_1,
grid:{ width:3, height:1 },
frame:{ width:720, height:400 },
y: 256
});
self.talk2Sprite = new Sprite({
image: Library.images.a4_talk_2,
grid:{ width:4, height:2 },
frame:{ width:720, height:400 },
y: 256,
frameNames:[
"talk",
"pat-bb-1",
"pat-bb-2",
"pat-bb-3",
"pat-hong-1",
"pat-hong-2",
"pat-hong-3",
"freak-out"
]
});
// LAYERS
self.layers = [
self.bgSprite,
self.callbackSprite,
self.alShireSprite,
self.outsideHongSprite,
self.anxiety,
self.smashSprite,
self.talk1Sprite,
self.talk2Sprite
];
var PARALLAXES = [
0.5, // placeholder bg
0.8, // callback
0.6, // Al Shire
1.0, // outside Hong
0.0, // anxiety bg
1.0, // smash sprite
1.0, // talk 1 sprite
1.0, // talk 2 sprite
];
var ALPHAS = [
1.0, // placeholder bg
1.0, // callback
1.0, // callback
1.0, // outside Hong
0.0, // anxiety bg
1.0, // smash sprite
0.0, // talk 1 sprite
0.0, // talk 2 sprite
];
var OFFSETS = [
0,
0,
0,
0,
0,
-210,
-210,
-210
]
var parallax = 0;
var parallaxTicker = 0;
var PARALLAXING = null;
var ALPHA_INDEX = 4;
self.update = function(){
// START PARALLAXING IN / OUT
if(PARALLAXING!=null){
if(PARALLAXING=="out"){
parallaxTicker += 1/60; // 0 to 1 in one second
}
if(PARALLAXING=="in"){
parallaxTicker -= 1/60; // 1 to 0 in one second
}
if(parallaxTicker>1) parallaxTicker = 1;
if(parallaxTicker<0) parallaxTicker = 0;
// 0 to -180 in one second, smoothed
var t = Math.cos(parallaxTicker*Math.TAU/2); // 1 to -1
t = (1-t)/2; // 0 to 1
parallax = -t*210;
// Anxiety Alpha
ALPHAS[ALPHA_INDEX] = t;
// DONE
if(t==1 || t==0){
PARALLAXING = null;
if(STAGE==1){
ALPHAS[6] = 1; // Talk 1
}
if(STAGE==3){
ALPHAS[7] = 1; // Talk 2
}
}
}
// Anxiety BG
if(ALPHAS[ALPHA_INDEX]>0){
self.anxiety.update(ALPHAS[ALPHA_INDEX]);
if(ALPHAS[ALPHA_INDEX]==1){ // if fully visible...
ALPHAS[0] = ALPHAS[1] = ALPHAS[2] = ALPHAS[3] = 0; // hide everything under
}else{
ALPHAS[0] = ALPHAS[1] = ALPHAS[2] = ALPHAS[3] = 1; // hide everything under
}
}
};
self.draw = function(ctx){
ctx.save();
for(var i=0; i<self.layers.length; i++){
var layer = self.layers[i];
layer.x = PARALLAXES[i] * parallax - OFFSETS[i];
if(ALPHAS[i]>0){
ctx.globalAlpha = ALPHAS[i];
layer.draw(ctx);
}
}
ctx.restore();
};
var STAGE = 0;
var _subscriptions = [];
_subscriptions.push(
subscribe("act4-out-1", function(){
self.talk1Sprite.gotoFrame( _.INJURED ? 0 : 1 );
// WHOOSH
STAGE = 1;
PARALLAXING = "out";
sfx("whoosh");
}),
subscribe("act4-in-2", function(){
// SHOW ACTION, HIDE CHARS
ALPHAS[6] = 0; // Bye Talk 1
// WHOOSH
STAGE = 2;
PARALLAXING = "in";
sfx("whoosh");
}),
subscribe("act4-out-3", function(){
// WHOOSH
STAGE = 3;
PARALLAXING = "out";
sfx("whoosh");
}),
subscribe("outside-hong", function(frame){
if(_.INJURED) frame += "-injured";
if(self.outsideHongSprite.doesFrameNameExist(frame)){
self.outsideHongSprite.gotoFrameByName(frame);
}
}),
subscribe("smash", function(stage){
if(stage==0){
Game.clearText();
HP.show();
sfx("ui_show_choice", {volume:0.4});
}
if(stage==1){
HP.hide(true);
self.talk1Sprite.alpha = 0;
self.smashSprite.gotoFrame(0);
}
if(stage==2){
self.talk1Sprite.alpha = 1;
self.smashSprite.gotoFrame(1);
}
if(stage==3){
self.smashSprite.gotoFrame(2);
}
}),
subscribe("al-shire", function(frame){
self.alShireSprite.gotoFrameByName(frame);
}),
subscribe("end-pat", function(frame){
self.talk2Sprite.gotoFrameByName(frame);
})
);
self.kill = function(){
_subscriptions.forEach(unsubscribe);
};
}