anxiety/scripts/act3/Act3_Beebee.js

77 lines
1.5 KiB
JavaScript

Loader.addImages([
{ id:"act3_bb", src:"sprites/act3/fight_bb.png" }
]);
function Act3_Beebee(){
var self = this;
// SPRITE CONFIG!
var spriteConfig = {
image: Library.images.act3_bb,
grid:{
width: 4,
height: 2
},
frame:{
width: 720,
height: 500
},
anchor:{
x: 270,
y: 222
},
frameNames:[
"body_scared*",
"body_sad*",
"body_attacked*",
"body_dead*",
"eyes_blank",
"mouth_blank",
],
x: 270,
y: 258+222-60
};
// ANIM LOOPS
var animLoops = [];
// Inherit from Character!
Character.apply(self, [spriteConfig, animLoops]);
// Go To Frames!
self.gotoFrames({
body: "scared",
mouth: "blank",
eyes: "blank",
});
var _subscriptions = [];
_subscriptions.push( subscribe("bb", self.gotoFrames) );
_subscriptions.push( subscribe("attack_bb", self.showAttackedIcon) );
// Draw! Same as earlier except a lot of vibration
var ticker = 0;
var _oldDraw = self.draw;
self.characterSpeakerID = "b";
self.bounceHookes = 0.25; // loose
self.bounceDamp = 0.9; // loose
self.draw = function(ctx){
// Vibration!
ticker += 1/60;
self.characterSquash = 1 + Math.sin(ticker*Math.TAU*7)*0.01; // seven vibes per second
// Old Draw
_oldDraw.apply(self, arguments);
};
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// Kill!
self.kill = function(){
_subscriptions.forEach(unsubscribe);
};
}