anxiety/scripts/act3/Act3_BG.js

183 lines
3.6 KiB
JavaScript

Loader.addImages([
{ id:"rooftop_bg", src:"sprites/act3/rooftop_bg.png" },
{ id:"rooftop_hunter", src:"sprites/act3/hunter.png" },
{ id:"rooftop_hong", src:"sprites/act3/hong.png" }
]);
function BG_Rooftop(){
var self = this;
// Sprites!
self.bgSprite = new Sprite({
image: Library.images.rooftop_bg,
grid:{ width:1, height:1 },
frame:{ width:720, height:1200 },
});
self.hunterSprite = new Sprite({
image: Library.images.rooftop_hunter,
grid:{ width:4, height:1 },
frame:{ width:400, height:400 },
y: 200,
frameNames:[
"side_smile",
"side_neutral",
"front_evil",
"front_shock"
]
});
self.hongSprite = new Sprite({
image: Library.images.rooftop_hong,
grid:{ width:6, height:7 },
frame:{ width:720, height:800 },
y: 225
});
// Anxiety BG
self.anxiety = new BG_Anxiety();
// Characters
self.hong = new Act3_Hong();
self.beebee = new Act3_Beebee();
// LAYERS
self.layers = [
self.bgSprite,
self.hunterSprite,
self.anxiety,
self.hongSprite,
self.hong,
self.beebee
];
var PARALLAXES = [
0.5, // party bg
0.6, // HUNTER SPRITE
0.0, // anxiety bg
1.0, // HONG SPRITE
0.0, // battle hong
0.0, // battle beebee
];
var ALPHAS = [
1.0, // party bg
1.0, // HUNTER SPRITE
0.0, // anxiety bg
1.0, // HONG SPRITE
0.0, // battle hong
0.0, // battle beebee
];
var parallax = 0;
var parallaxTicker = 0;
var PARALLAXING = null;
self.update = function(){
// START PARALLAXING IN / OUT
if(PARALLAXING!=null){
if(PARALLAXING=="out"){
parallaxTicker += 1/60; // 0 to 1 in one second
}
if(PARALLAXING=="in"){
parallaxTicker -= 1/60; // 1 to 0 in one second
}
if(parallaxTicker>1) parallaxTicker = 1;
if(parallaxTicker<0) parallaxTicker = 0;
// 0 to -180 in one second, smoothed
var t = Math.cos(parallaxTicker*Math.TAU/2); // 1 to -1
t = (1-t)/2; // 0 to 1
parallax = -t*190;
// Anxiety Alpha
ALPHAS[2] = t;
// DONE
if(t==1 || t==0){
PARALLAXING = null;
// Stage 1 transition end
if(STAGE==1){
ALPHAS[1] = 0; // HIDE Hunter
ALPHAS[3] = 0; // HIDE Old Hong
ALPHAS[4] = 1; // SHOW new hong
ALPHAS[5] = 1; // SHOW Beebee
}
}
}
// Anxiety BG
if(ALPHAS[2]>0){
self.anxiety.update(ALPHAS[2]);
if(ALPHAS[2]==1){ // if fully visible...
ALPHAS[0] = 0; // hide everything under
}else{
ALPHAS[0] = 1; // show everything under
}
}
};
self.draw = function(ctx){
ctx.save();
for(var i=0; i<self.layers.length; i++){
var layer = self.layers[i];
layer.x = PARALLAXES[i] * parallax;// - OFFSETS[i];
if(ALPHAS[i]>0){
ctx.globalAlpha = ALPHAS[i];
layer.draw(ctx);
}
}
ctx.restore();
};
var STAGE = 0;
var _subscriptions = [];
_subscriptions.push(
subscribe("act3-out", function(){
STAGE = 1;
PARALLAXING = "out";
sfx("whoosh"); // WHOOSH
}),
subscribe("act3-in", function(){
// SHOW ACTION, HIDE CHARS
ALPHAS[1] = 1; // SHOW Hunter
ALPHAS[3] = 1; // SHOW Roof Hong
ALPHAS[4] = 0; // HIDE battle Hong
ALPHAS[5] = 0; // HIDE battle Beebee
// WHOOSH
STAGE = 2;
PARALLAXING = "in";
sfx("whoosh");
}),
// HUNTER FRAME
subscribe("hunter-roof", function(frameName){
self.hunterSprite.gotoFrameByName(frameName);
}),
// JUMP OFF
subscribe("start-jump-anim", function(){
self.hongSprite.gotoFrame(4);
self.hunterSprite.gotoFrameByName("front_evil");
}),
subscribe("hong-next", function(){
self.hongSprite.nextFrame();
}),
// WALK AWAY
subscribe("start-walkaway-anim", function(){
self.hongSprite.gotoFrame(23);
self.hunterSprite.gotoFrameByName("side_smile");
})
);
}