2019-06-17 19:33:15 +00:00
|
|
|
Loader.addSounds([
|
2019-07-04 14:16:45 +00:00
|
|
|
{ id:"music_dontfight", src:"sounds/music/uplifting_pog_MIX.mp3" }
|
2019-06-17 19:33:15 +00:00
|
|
|
]);
|
|
|
|
|
|
|
|
SceneSetup.act4 = function(){
|
|
|
|
|
|
|
|
Game.resetScene();
|
|
|
|
|
|
|
|
// RESET HP
|
|
|
|
HP.reset();
|
|
|
|
|
2019-06-26 15:03:27 +00:00
|
|
|
// ATTACKS
|
|
|
|
_.CHAPTER = 4;
|
|
|
|
|
|
|
|
_.attack_harm_ch1 = (_.attack_harm_ch1==undefined) ? 0 : _.attack_harm_ch1;
|
|
|
|
_.attack_alone_ch1 = (_.attack_alone_ch1==undefined) ? 0 : _.attack_alone_ch1;
|
|
|
|
_.attack_bad_ch1 = (_.attack_bad_ch1==undefined) ? 0 : _.attack_bad_ch1;
|
|
|
|
|
|
|
|
_.attack_harm_ch2 = (_.attack_harm_ch2==undefined) ? 0 : _.attack_harm_ch2;
|
|
|
|
_.attack_alone_ch2 = (_.attack_alone_ch2==undefined) ? 0 : _.attack_alone_ch2;
|
|
|
|
_.attack_bad_ch2 = (_.attack_bad_ch2==undefined) ? 0 : _.attack_bad_ch2;
|
|
|
|
|
|
|
|
_.attack_harm_total = _.attack_harm_ch1 + _.attack_harm_ch2;
|
|
|
|
_.attack_alone_total = _.attack_alone_ch1 + _.attack_alone_ch2;
|
|
|
|
_.attack_bad_total = _.attack_bad_ch1 + _.attack_bad_ch2;
|
|
|
|
|
|
|
|
// DECIDE TOP FEAR (if it's a tie, use first fear. if it's still neither, random)
|
|
|
|
var fears = [
|
|
|
|
{name:"harm", count:_.attack_harm_total},
|
|
|
|
{name:"alone", count:_.attack_alone_total},
|
|
|
|
{name:"bad", count:_.attack_bad_total}
|
|
|
|
];
|
|
|
|
fears = fears.sort(function(a,b){
|
|
|
|
return b.count - a.count;
|
|
|
|
});
|
|
|
|
_.TOP_FEAR = fears[0].name;
|
|
|
|
|
2019-06-17 19:33:15 +00:00
|
|
|
// Music
|
|
|
|
music('campus', {volume:0.5});
|
|
|
|
|
|
|
|
// Background
|
|
|
|
var bg = new BG_Act4();
|
|
|
|
Game.scene.children.push(bg);
|
|
|
|
|
|
|
|
// Hong
|
|
|
|
/*var hong = new Act1_Hong();
|
|
|
|
Game.scene.children.push(hong);
|
|
|
|
|
|
|
|
// Beebee
|
|
|
|
var beebee = new Act1_Beebee();
|
|
|
|
Game.scene.children.push(beebee);*/
|
|
|
|
|
|
|
|
};
|