anxiety/scenes/act2_test.md

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2019-07-17 16:16:02 +00:00
# act2
`SceneSetup.act2();`
a: hack
(#act2-preamble-end)
# act2-preamble-end
```
Game.clearText();
publish("act2-out-1");
music(null, {fade:1});
```
(...3000)
```
music('battle', {volume:0.5});
publish("hp_show");
```
n: ROUND TWO: *FIGHT!*
```
bb({
body: "cry_6",
mouth: "right",
eyes: "cry_r_3"
});
hong({
body:"defeated"
});
```
b: I just... all I want is for you to be patient with me.
```
bb({
eyes: "cry_r_4"
});
hong({
body:"listen"
});
```
r: Hey.
```
Game.clearText();
publish("act2-in-2");
publish("hp_hide");
music('party1', {volume:0.4, fade:2});
```
(...1300)
r: Looks like you're caught in a fight with yourself, kid.
```
publish("act2", ["party_hunter",12]);
publish("act2", ["party_hong",24]);
```
r: Bottoms up, motherfucker.
```
hong({
body:"hold",
eyes:"blank"
});
bb({
body:"normal",
mouth:"small",
eyes:"wat"
});
Game.clearText();
publish("act2-out-3");
publish("hp_show");
```
(...3500)
b: I'm so sorry, human.
b: I'm going to have to use my SPECIAL ATTACK
```
music('battle', {volume:0.5});
bb({body:"special_a"});
```
[🗡](#act2h_attack) `_.SPECIAL_ATTACK="harm"; Game.OVERRIDE_CHOICE_LINE=true`
[💔](#act2h_attack) `_.SPECIAL_ATTACK="alone"; Game.OVERRIDE_CHOICE_LINE=true`
[👿](#act2h_attack) `_.SPECIAL_ATTACK="bad"; Game.OVERRIDE_CHOICE_LINE=true`
# act2h_attack
```
bb({body:"special_b_1"});
```
h: What's this crap?
h: You're gonna yap more stupid words at me again to try t--
```
bb({body:"special_c"});
sfx("hadouken");
```
(...901)
(#act2i)
# act2i
```
publish("show_special_attack");
Game.FORCE_CANT_SKIP = true;
music(null);
stopAllSounds();
```
(...5000)
```
hong({
body:"final",
mouth:"final"
});
bb({
body:"normal",
mouth:"normal",
eyes:"sad_2"
});
attack("100p", _.SPECIAL_ATTACK);
Game.FORCE_CANT_SKIP = false;
setTimeout(function(){
publish("remove_special_attack");
},30);
```
(...2500)
h: WHAT THE HELL WAS THAT
b: PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THEM PUNCH THE--
`_.a2_ending = "fight";`
(#act2k)
# act2k
```
Game.clearText();
publish("act2-in-4");
publish("hp_hide");
music('party1', {volume:0.6, fade:1.5});
```
(...2200)
r: You alright, kid?
```
publish("act2", ["party_hunter",19]);
publish("act2", ["party_hong",36]);
```
r: I like that. Come to my party next weekend, cutie.
(#act2k_end)
# act2k_end
```
Game.clearText();
publish("act2-out-5");
music("hum", {fade:2, volume:0.6});
```
(...2500)
```
sfx("whoosh");
publish("act2", ["act2_end",2]);
```
(...800)
b: Human! Are you okay?!
b: Gosh, that was *close.* We really could've--
```
Game.clearText();
publish("act2-outro", ["end3"]);
music(null);
sfx("squeak");
```
(...1500)
```
publish("act2-outro", ["end4"]);
sfx("hit");
```
(...1000)
h: I'm going to the party next weekend.
h: The next time we fight, I'm not just going to *defeat* you...
h: I'm going to fucking *kill* you.
```
Game.clearText();
publish("act2-outro", ["end5"]);
sfx("grass_step1");
````
(...901)
```
sfx("grass_step2", {volume:0.8});
publish("act2-outro", ["end6"]);
```
(...901)
`sfx("grass_step1", {volume:0.5});`
(...901)
`sfx("grass_step2", {volume:0.25});`
(...3000)
`_.INTERMISSION_STAGE = 2;`
(#intermission)