2019-06-13 15:43:18 +00:00
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Loader.addSounds([
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{ id:"music_party1", src:"sounds/music/party1.mp3" }
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]);
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2019-05-22 19:47:13 +00:00
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SceneSetup.act2 = function(){
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Game.resetScene();
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// RESET HP
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HP.reset();
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2019-06-14 15:03:30 +00:00
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// ATTACKS (TODO: ACT I, ACT II...???)
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2019-06-26 15:03:27 +00:00
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_.CHAPTER = 2;
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_.attack_harm_ch2 = 0;
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_.attack_alone_ch2 = 0;
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_.attack_bad_ch2 = 0;
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2019-05-22 19:47:13 +00:00
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2019-06-13 15:43:18 +00:00
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// Music
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music('party1', {volume:0.6});
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2019-05-22 19:47:13 +00:00
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// Background
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2019-06-06 16:32:57 +00:00
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var bg = new BG_Party();
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2019-05-22 19:47:13 +00:00
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Game.scene.children.push(bg);
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// Hong
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2019-06-11 14:45:09 +00:00
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/*var hong = new Act1_Hong();
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2019-05-22 19:47:13 +00:00
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Game.scene.children.push(hong);
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// Beebee
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var beebee = new Act1_Beebee();
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2019-06-11 14:45:09 +00:00
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Game.scene.children.push(beebee);*/
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2019-05-22 19:47:13 +00:00
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};
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