2019-02-22 23:48:24 +00:00
|
|
|
function Act1_Hong(){
|
2019-02-18 17:24:52 +00:00
|
|
|
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
// Sprite!
|
|
|
|
self.sprite = new Sprite({
|
2019-02-22 23:48:24 +00:00
|
|
|
image: Library.images.act1_hong,
|
2019-02-18 17:24:52 +00:00
|
|
|
grid:{
|
2019-02-18 20:59:10 +00:00
|
|
|
width: 4,
|
2019-02-18 17:24:52 +00:00
|
|
|
height: 2
|
|
|
|
},
|
|
|
|
frame:{
|
|
|
|
width: 300,
|
|
|
|
height: 300
|
|
|
|
},
|
|
|
|
anchor:{
|
|
|
|
x: 160/2,
|
|
|
|
y: 225/2
|
|
|
|
},
|
|
|
|
frameNames:[
|
|
|
|
"_body_1",
|
|
|
|
"_body_2",
|
|
|
|
"",
|
2019-02-18 20:59:10 +00:00
|
|
|
"",
|
2019-02-18 17:24:52 +00:00
|
|
|
"normal",
|
2019-02-18 20:59:10 +00:00
|
|
|
"sarcasm",
|
2019-02-18 17:24:52 +00:00
|
|
|
"smile",
|
|
|
|
"shock"
|
|
|
|
],
|
2019-02-18 20:59:10 +00:00
|
|
|
x: 70,
|
2019-02-18 17:24:52 +00:00
|
|
|
y: 400
|
|
|
|
});
|
|
|
|
|
|
|
|
// Breathe normally
|
|
|
|
self.sprite.breatheSpeed = 0.017;
|
|
|
|
self.sprite.breatheAmp = 0.014;
|
|
|
|
|
|
|
|
// Bounce slow
|
|
|
|
self.sprite.bounceHookes = 0.1;
|
|
|
|
self.sprite.bounceDamp = 0.9;
|
|
|
|
|
|
|
|
// First frame
|
2019-02-18 20:59:10 +00:00
|
|
|
self.sprite.gotoFrameByName("normal");
|
2019-02-18 17:24:52 +00:00
|
|
|
|
|
|
|
// Draw
|
|
|
|
var ticker = 0;
|
|
|
|
self.draw = function(ctx){
|
|
|
|
|
|
|
|
var fname = self.sprite.currentFrameName;
|
|
|
|
|
2019-02-18 20:59:10 +00:00
|
|
|
// Breathe, unless shocked
|
|
|
|
if(fname=="shock"){
|
|
|
|
self.sprite.breatheSpeed = 0;
|
|
|
|
self.sprite.breatheAmp = 0;
|
|
|
|
}else{
|
|
|
|
self.sprite.breatheSpeed = 0.017;
|
|
|
|
self.sprite.breatheAmp = 0.014;
|
|
|
|
}
|
|
|
|
|
2019-02-18 17:24:52 +00:00
|
|
|
// Draw body FIRST
|
|
|
|
var bod_frame = (Math.floor(ticker/30)%2 == 0) ? "_body_1" : "_body_2";
|
|
|
|
ticker++;
|
|
|
|
self.sprite.gotoFrameByName(bod_frame);
|
|
|
|
self.sprite.draw(ctx);
|
|
|
|
|
|
|
|
// Draw face next
|
|
|
|
self.sprite.gotoFrameByName(fname);
|
|
|
|
self.sprite.draw(ctx);
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
// When going to frames...
|
|
|
|
subscribe("hong", function(fname){
|
|
|
|
self.sprite.gotoFrameByName(fname);
|
|
|
|
self.sprite.bounce = 1.05;
|
|
|
|
if(fname=="shock"){
|
|
|
|
self.sprite.bounce = 1/1.5;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
// Kill
|
|
|
|
self.kill = function(){
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|