49 lines
1.4 KiB
Go
49 lines
1.4 KiB
Go
package telegram
|
||
|
||
import json "github.com/pquerna/ffjson/ffjson"
|
||
|
||
type SendGameParameters struct {
|
||
// Unique identifier for the target chat
|
||
ChatID int64 `json:"chat_id"`
|
||
|
||
// Short name of the game, serves as the unique identifier for the game. Set
|
||
// up your games via Botfather.
|
||
GameShortName string `json:"game_short_name"`
|
||
|
||
// Sends the message silently. Users will receive a notification with no
|
||
// sound.
|
||
DisableNotification bool `json:"disable_notification,omitempty"`
|
||
|
||
// If the message is a reply, ID of the original message
|
||
ReplyToMessageID int `json:"reply_to_message_id,omitempty"`
|
||
|
||
// A JSON-serialized object for an inline keyboard. If empty, one ‘Play
|
||
// game_title’ button will be shown. If not empty, the first button must
|
||
// launch the game.
|
||
ReplyMarkup *InlineKeyboardMarkup `json:"reply_markup,omitempty"`
|
||
}
|
||
|
||
func NewGame(chatID int64, gameShortName string) *SendGameParameters {
|
||
return &SendGameParameters{
|
||
ChatID: chatID,
|
||
GameShortName: gameShortName,
|
||
}
|
||
}
|
||
|
||
// SendGame send a game. On success, the sent Message is returned.
|
||
func (bot *Bot) SendGame(params *SendGameParameters) (*Message, error) {
|
||
dst, err := json.Marshal(params)
|
||
if err != nil {
|
||
return nil, err
|
||
}
|
||
|
||
resp, err := bot.request(dst, "sendGame")
|
||
if err != nil {
|
||
return nil, err
|
||
}
|
||
|
||
var data Message
|
||
err = json.Unmarshal(*resp.Result, &data)
|
||
return &data, err
|
||
}
|