package telegram import json "github.com/pquerna/ffjson/ffjson" type SendGameParameters struct { // Unique identifier for the target chat ChatID int64 `json:"chat_id"` // Short name of the game, serves as the unique identifier for the game. Set // up your games via Botfather. GameShortName string `json:"game_short_name"` // Sends the message silently. Users will receive a notification with no // sound. DisableNotification bool `json:"disable_notification,omitempty"` // If the message is a reply, ID of the original message ReplyToMessageID int `json:"reply_to_message_id,omitempty"` // A JSON-serialized object for an inline keyboard. If empty, one ‘Play // game_title’ button will be shown. If not empty, the first button must // launch the game. ReplyMarkup *InlineKeyboardMarkup `json:"reply_markup,omitempty"` } func NewGame(chatID int64, gameShortName string) *SendGameParameters { return &SendGameParameters{ ChatID: chatID, GameShortName: gameShortName, } } // SendGame send a game. On success, the sent Message is returned. func (bot *Bot) SendGame(params *SendGameParameters) (*Message, error) { dst, err := json.Marshal(*params) if err != nil { return nil, err } resp, err := bot.request(dst, "sendGame", nil) if err != nil { return nil, err } var data Message err = json.Unmarshal(*resp.Result, &data) return &data, err }