✨ Added setGameScore method
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58
set_game_score.go
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58
set_game_score.go
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package telegram
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import json "github.com/pquerna/ffjson/ffjson"
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type SetGameScoreParameters struct {
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// User identifier
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UserID int `json:"user_id"`
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// New score, must be non-negative
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Score int `json:"score"`
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// Pass True, if the high score is allowed to decrease. This can be useful
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// when fixing mistakes or banning cheaters
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Force bool `json:"force,omitempty"`
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// Pass True, if the game message should not be automatically edited to
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// include the current scoreboard
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DisableEditMessage bool `json:"disable_edit_message,omitempty"`
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// Required if inline_message_id is not specified. Unique identifier for the
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// target chat
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ChatID int64 `json:"chat_id,omitempty"`
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// Required if inline_message_id is not specified. Identifier of the sent
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// message
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MessageID int `json:"message_id,omitempty"`
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// Required if chat_id and message_id are not specified. Identifier of the
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// inline message
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InlineMessageID string `json:"inline_message_id,omitempty"`
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}
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func NewGameScore(userID, score int) *SetGameScoreParameters {
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return &SetGameScoreParameters{
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UserID: userID,
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Score: score,
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}
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}
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// SetGameScore set the score of the specified user in a game. On success, if the
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// message was sent by the bot, returns the edited Message, otherwise returns
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// True. Returns an error, if the new score is not greater than the user's
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// current score in the chat and force is False.
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func (bot *Bot) SetGameScore(params *SetGameScoreParameters) (*Message, error) {
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dst, err := json.Marshal(*params)
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if err != nil {
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return nil, err
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}
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resp, err := bot.request(dst, "setGameScore", nil)
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if err != nil {
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return nil, err
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}
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var data Message
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err = json.Unmarshal(*resp.Result, &data)
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return &data, err
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}
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