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telegram/send_game.go

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package telegram
import json "github.com/pquerna/ffjson/ffjson"
type SendGameParameters struct {
// Unique identifier for the target chat
ChatID int64 `json:"chat_id"`
// Short name of the game, serves as the unique identifier for the game. Set
// up your games via Botfather.
GameShortName string `json:"game_short_name"`
// Sends the message silently. Users will receive a notification with no
// sound.
DisableNotification bool `json:"disable_notification,omitempty"`
// If the message is a reply, ID of the original message
ReplyToMessageID int `json:"reply_to_message_id,omitempty"`
// A JSON-serialized object for an inline keyboard. If empty, one Play
// game_title button will be shown. If not empty, the first button must
// launch the game.
ReplyMarkup *InlineKeyboardMarkup `json:"reply_markup,omitempty"`
}
func NewGame(chatID int64, gameShortName string) *SendGameParameters {
return &SendGameParameters{
ChatID: chatID,
GameShortName: gameShortName,
}
}
// SendGame send a game. On success, the sent Message is returned.
func (bot *Bot) SendGame(params *SendGameParameters) (*Message, error) {
dst, err := json.Marshal(params)
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if err != nil {
return nil, err
}
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resp, err := bot.request(dst, MethodSendGame)
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if err != nil {
return nil, err
}
var data Message
err = json.Unmarshal(*resp.Result, &data)
return &data, err
}