# env [![Build Status](https://img.shields.io/github/workflow/status/caarlos0/env/build?style=for-the-badge)](https://github.com/caarlos0/env/actions?workflow=build) [![Coverage Status](https://img.shields.io/codecov/c/gh/caarlos0/env.svg?logo=codecov&style=for-the-badge)](https://codecov.io/gh/caarlos0/env) [![](http://img.shields.io/badge/godoc-reference-5272B4.svg?style=for-the-badge)](https://pkg.go.dev/github.com/caarlos0/env/v6) A simple and zero-dependencies library to parse environment variables into structs. ## Example Get the module with: ```sh go get github.com/caarlos0/env/v6 ``` The usage looks like this: ```go package main import ( "fmt" "time" "github.com/caarlos0/env/v6" ) type config struct { Home string `env:"HOME"` Port int `env:"PORT" envDefault:"3000"` Password string `env:"PASSWORD,unset"` IsProduction bool `env:"PRODUCTION"` Hosts []string `env:"HOSTS" envSeparator:":"` Duration time.Duration `env:"DURATION"` TempFolder string `env:"TEMP_FOLDER" envDefault:"${HOME}/tmp" envExpand:"true"` } func main() { cfg := config{} if err := env.Parse(&cfg); err != nil { fmt.Printf("%+v\n", err) } fmt.Printf("%+v\n", cfg) } ``` You can run it like this: ```sh $ PRODUCTION=true HOSTS="host1:host2:host3" DURATION=1s go run main.go {Home:/your/home Port:3000 IsProduction:true Hosts:[host1 host2 host3] Duration:1s} ``` ⚠️⚠️⚠️ **Attention:** _unexported fields_ will be **ignored**. ## Supported types and defaults Out of the box all built-in types are supported, plus a few others that are commonly used. Complete list: - `string` - `bool` - `int` - `int8` - `int16` - `int32` - `int64` - `uint` - `uint8` - `uint16` - `uint32` - `uint64` - `float32` - `float64` - `time.Duration` - `encoding.TextUnmarshaler` - `url.URL` Pointers, slices and slices of pointers of those types are also supported. You can also use/define a [custom parser func](#custom-parser-funcs) for any other type you want. If you set the `envDefault` tag for something, this value will be used in the case of absence of it in the environment. By default, slice types will split the environment value on `,`; you can change this behavior by setting the `envSeparator` tag. If you set the `envExpand` tag, environment variables (either in `${var}` or `$var` format) in the string will be replaced according with the actual value of the variable. ## Custom Parser Funcs If you have a type that is not supported out of the box by the lib, you are able to use (or define) and pass custom parsers (and their associated `reflect.Type`) to the `env.ParseWithFuncs()` function. In addition to accepting a struct pointer (same as `Parse()`), this function also accepts a `map[reflect.Type]env.ParserFunc`. If you add a custom parser for, say `Foo`, it will also be used to parse `*Foo` and `[]Foo` types. Check the examples in the [go doc](http://pkg.go.dev/github.com/caarlos0/env/v6) for more info. ### A note about `TextUnmarshaler` and `time.Time` Env supports by default anything that implements the `TextUnmarshaler` interface. That includes things like `time.Time` for example. The upside is that depending on the format you need, you don't need to change anything. The downside is that if you do need time in another format, you'll need to create your own type. Its fairly straightforward: ```go type MyTime time.Time func (t *MyTime) UnmarshalText(text []byte) error { tt, err := time.Parse("2006-01-02", string(text)) *t = MyTime(tt) return err } type Config struct { SomeTime MyTime `env:"SOME_TIME"` } ``` And then you can parse `Config` with `env.Parse`. ## Required fields The `env` tag option `required` (e.g., `env:"tagKey,required"`) can be added to ensure that some environment variable is set. In the example above, an error is returned if the `config` struct is changed to: ```go type config struct { SecretKey string `env:"SECRET_KEY,required"` } ``` ## Not Empty fields While `required` demands the environment variable to be check, it doesn't check its value. If you want to make sure the environment is set and not empty, you need to use the `notEmpty` tag option instead (`env:"SOME_ENV,notEmpty"`). Example: ```go type config struct { SecretKey string `env:"SECRET_KEY,notEmpty"` } ``` ## Unset environment variable after reading it The `env` tag option `unset` (e.g., `env:"tagKey,unset"`) can be added to ensure that some environment variable is unset after reading it. Example: ```go type config struct { SecretKey string `env:"SECRET_KEY,unset"` } ``` ## From file The `env` tag option `file` (e.g., `env:"tagKey,file"`) can be added to in order to indicate that the value of the variable shall be loaded from a file. The path of that file is given by the environment variable associated with it Example below ```go package main import ( "fmt" "time" "github.com/caarlos0/env/v6" ) type config struct { Secret string `env:"SECRET,file"` Password string `env:"PASSWORD,file" envDefault:"/tmp/password"` Certificate string `env:"CERTIFICATE,file" envDefault:"${CERTIFICATE_FILE}" envExpand:"true"` } func main() { cfg := config{} if err := env.Parse(&cfg); err != nil { fmt.Printf("%+v\n", err) } fmt.Printf("%+v\n", cfg) } ``` ```sh $ echo qwerty > /tmp/secret $ echo dvorak > /tmp/password $ echo coleman > /tmp/certificate $ SECRET=/tmp/secret \ CERTIFICATE_FILE=/tmp/certificate \ go run main.go {Secret:qwerty Password:dvorak Certificate:coleman} ``` ## Options ### Environment By setting the `Options.Environment` map you can tell `Parse` to add those `keys` and `values` as env vars before parsing is done. These envs are stored in the map and never actually set by `os.Setenv`. This option effectively makes `env` ignore the OS environment variables: only the ones provided in the option are used. This can make your testing scenarios a bit more clean and easy to handle. ```go package main import ( "fmt" "log" "github.com/caarlos0/env/v6" ) type Config struct { Password string `env:"PASSWORD"` } func main() { cfg := &Config{} opts := &env.Options{Environment: map[string]string{ "PASSWORD": "MY_PASSWORD", }} // Load env vars. if err := env.Parse(cfg, opts); err != nil { log.Fatal(err) } // Print the loaded data. fmt.Printf("%+v\n", cfg.envData) } ``` ### Changing default tag name You can change what tag name to use for setting the env vars by setting the `Options.TagName` variable. For example ```go package main import ( "fmt" "log" "github.com/caarlos0/env/v6" ) type Config struct { Password string `json:"PASSWORD"` } func main() { cfg := &Config{} opts := &env.Options{TagName: "json"} // Load env vars. if err := env.Parse(cfg, opts); err != nil { log.Fatal(err) } // Print the loaded data. fmt.Printf("%+v\n", cfg.envData) } ``` ### Prefixes You can prefix sub-structs env tags, as well as a whole `env.Parse` call. Here's an example flexing it a bit: ```go package main import ( "fmt" "log" "github.com/caarlos0/env/v6" ) type Config struct { Home string `env:"HOME"` } type ComplexConfig struct { Foo Config `envPrefix:"FOO_"` Clean Config Bar Config `envPrefix:"BAR_"` Blah string `env:"BLAH"` } func main() { cfg := ComplexConfig{} if err := Parse(&cfg, Options{ Prefix: "T_", Environment: map[string]string{ "T_FOO_HOME": "/foo", "T_BAR_HOME": "/bar", "T_BLAH": "blahhh", "T_HOME": "/clean", }, }); err != nil { log.Fatal(err) } // Load env vars. if err := env.Parse(cfg, opts); err != nil { log.Fatal(err) } // Print the loaded data. fmt.Printf("%+v\n", cfg.envData) } ``` ### On set hooks You might want to listen to value sets and, for example, log something or do some other kind of logic. You can do this by passing a `OnSet` option: ```go package main import ( "fmt" "log" "github.com/caarlos0/env/v6" ) type Config struct { Username string `env:"USERNAME" envDefault:"admin"` Password string `env:"PASSWORD"` } func main() { cfg := &Config{} opts := &env.Options{ OnSet: func(tag string, value interface{}, isDefault bool) { fmt.Printf("Set %s to %v (default? %v)\n", tag, value, isDefault) }, } // Load env vars. if err := env.Parse(cfg, opts); err != nil { log.Fatal(err) } // Print the loaded data. fmt.Printf("%+v\n", cfg.envData) } ``` ## Making all fields to required You can make all fields that don't have a default value be required by setting the `RequiredIfNoDef: true` in the `Options`. For example ```go package main import ( "fmt" "log" "github.com/caarlos0/env/v6" ) type Config struct { Username string `env:"USERNAME" envDefault:"admin"` Password string `env:"PASSWORD"` } func main() { cfg := &Config{} opts := &env.Options{RequiredIfNoDef: true} // Load env vars. if err := env.Parse(cfg, opts); err != nil { log.Fatal(err) } // Print the loaded data. fmt.Printf("%+v\n", cfg.envData) } ``` ## Defaults from code You may define default value also in code, by initialising the config data before it's filled by `env.Parse`. Default values defined as struct tags will overwrite existing values during Parse. ```go package main import ( "fmt" "log" "github.com/caarlos0/env/v6" ) type Config struct { Username string `env:"USERNAME" envDefault:"admin"` Password string `env:"PASSWORD"` } func main() { var cfg = Config{ Username: "test", Password: "123456", } if err := env.Parse(&cfg); err != nil { fmt.Println("failed:", err) } fmt.Printf("%+v", cfg) // {Username:admin Password:123456} } ``` ## Stargazers over time [![Stargazers over time](https://starchart.cc/caarlos0/env.svg)](https://starchart.cc/caarlos0/env)