auth/vendor/github.com/brianvoe/gofakeit/v6/html.go

173 lines
6.4 KiB
Go

package gofakeit
import (
"errors"
"math/rand"
"strconv"
"strings"
"github.com/brianvoe/gofakeit/v6/data"
)
// InputName will return a random input field name
func InputName() string {
return inputName(globalFaker.Rand)
}
// InputName will return a random input field name
func (f *Faker) InputName() string {
return inputName(f.Rand)
}
func inputName(r *rand.Rand) string {
return getRandValue(r, []string{"html", "input_name"})
}
type SVGOptions struct {
Height int
Width int
Type string
Colors []string
}
// Generate a random svg generator
func Svg(options *SVGOptions) string { return svg(globalFaker.Rand, options) }
// Generate a random svg generator
func (f *Faker) Svg(options *SVGOptions) string { return svg(f.Rand, options) }
func svg(r *rand.Rand, options *SVGOptions) string {
// If options is nil, set it to empty struct
if options == nil {
options = &SVGOptions{}
}
// If options height and weight is not set, set it to random number between 100 and 500
if options.Width == 0 {
options.Width = number(r, 100, 500)
}
widthStr := strconv.Itoa(options.Width)
if options.Height == 0 {
options.Height = number(r, 100, 500)
}
heightStr := strconv.Itoa(options.Height)
// Check if type is set, if not set to random type
if options.Type == "" {
options.Type = randomString(r, data.GetSubData("html", "svg"))
}
// If the colors are not set, set it to a set of nice colors
if len(options.Colors) == 0 {
options.Colors = niceColors(r)
}
// Start svg string
svgStr := `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 ` + widthStr + ` ` + heightStr + `" width="` + widthStr + `" height="` + heightStr + `">`
// Add a rect for the background
svgStr += `<rect x="0" y="0" width="100%" height="100%" fill="` + randomString(r, options.Colors) + `" />`
// Add a random number of shapes
for i := 0; i < number(r, 10, 20); i++ {
// Add a random shape
switch options.Type {
case "rect":
svgStr += `<rect x="` + strconv.Itoa(number(r, 0, options.Width)) + `" y="` + strconv.Itoa(number(r, 0, options.Height)) + `" width="` + strconv.Itoa(number(r, 0, options.Width)) + `" height="` + strconv.Itoa(number(r, 0, options.Height)) + `" fill="` + randomString(r, options.Colors) + `" />`
case "circle":
svgStr += `<circle cx="` + strconv.Itoa(number(r, 0, options.Width)) + `" cy="` + strconv.Itoa(number(r, 0, options.Height)) + `" r="` + strconv.Itoa(number(r, 0, options.Width)) + `" fill="` + randomString(r, options.Colors) + `" />`
case "ellipse":
svgStr += `<ellipse cx="` + strconv.Itoa(number(r, 0, options.Width)) + `" cy="` + strconv.Itoa(number(r, 0, options.Height)) + `" rx="` + strconv.Itoa(number(r, 0, options.Width)) + `" ry="` + strconv.Itoa(number(r, 0, options.Height)) + `" fill="` + randomString(r, options.Colors) + `" />`
case "line":
svgStr += `<line x1="` + strconv.Itoa(number(r, 0, options.Width)) + `" y1="` + strconv.Itoa(number(r, 0, options.Height)) + `" x2="` + strconv.Itoa(number(r, 0, options.Width)) + `" y2="` + strconv.Itoa(number(r, 0, options.Height)) + `" stroke="` + randomString(r, options.Colors) + `" />`
case "polyline":
svgStr += `<polyline points="` + strconv.Itoa(number(r, 0, options.Width)) + `,` + strconv.Itoa(number(r, 0, options.Height)) + ` ` + strconv.Itoa(number(r, 0, options.Width)) + `,` + strconv.Itoa(number(r, 0, options.Height)) + ` ` + strconv.Itoa(number(r, 0, options.Width)) + `,` + strconv.Itoa(number(r, 0, options.Height)) + `" fill="` + randomString(r, options.Colors) + `" />`
case "polygon":
svgStr += `<polygon points="` + strconv.Itoa(number(r, 0, options.Width)) + `,` + strconv.Itoa(number(r, 0, options.Height)) + ` ` + strconv.Itoa(number(r, 0, options.Width)) + `,` + strconv.Itoa(number(r, 0, options.Height)) + ` ` + strconv.Itoa(number(r, 0, options.Width)) + `,` + strconv.Itoa(number(r, 0, options.Height)) + `" fill="` + randomString(r, options.Colors) + `" />`
}
}
// End svg string
svgStr += `</svg>`
return svgStr
}
func addHtmlLookup() {
AddFuncLookup("inputname", Info{
Display: "Input Name",
Category: "html",
Description: "Random HTML input field name",
Example: "first_name",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (interface{}, error) {
return inputName(r), nil
},
})
AddFuncLookup("svg", Info{
Display: "Image SVG",
Category: "html",
Description: "Random svg and ",
Example: `<svg width="369" height="289"><rect fill="#4f2958" /><polygon points="382,87 418,212 415,110" fill="#fffbb7" /></svg>`,
Output: "string",
ContentType: "image/svg+xml",
Params: []Param{
{Field: "width", Display: "Width", Type: "int", Default: "500", Description: "Width in px"},
{Field: "height", Display: "Height", Type: "int", Default: "500", Description: "Height in px"},
{Field: "type", Display: "Type", Type: "string", Optional: true, Options: data.GetSubData("html", "svg"), Description: "Sub child element type"},
{Field: "colors", Display: "Colors", Type: "[]string", Optional: true, Description: "Hex or RGB array of colors to use"},
},
Generate: func(r *rand.Rand, m *MapParams, info *Info) (interface{}, error) {
// Setup new options
options := SVGOptions{}
var err error
options.Width, err = info.GetInt(m, "width")
if err != nil {
return nil, err
}
if options.Width < 10 || options.Width >= 1000 {
return nil, errors.New("invalid image width, must be greater than 10, less than 1000")
}
options.Height, err = info.GetInt(m, "height")
if err != nil {
return nil, err
}
if options.Height < 10 || options.Height >= 1000 {
return nil, errors.New("invalid image height, must be greater than 10, less than 1000")
}
options.Type, err = info.GetString(m, "type")
svgData := data.GetSubData("html", "svg")
if err != nil {
return nil, err
}
// If type is empty, set with random type
if options.Type == "" {
options.Type = randomString(r, svgData)
}
// If not in date html svg type array, return error
if !stringInSlice(options.Type, svgData) {
return nil, errors.New("invalid svg type, must be one of " + strings.Join(svgData, ","))
}
// Get colors
options.Colors, err = info.GetStringArray(m, "colors")
if err != nil {
return nil, err
}
// If colors is empty, set with random colors
if len(options.Colors) == 0 {
options.Colors = niceColors(r)
}
return svg(r, &options), nil
},
})
}