auth/vendor/github.com/caarlos0/env/v9
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README.md

env

Build Status
Coverage Status

A simple and zero-dependencies library to parse environment variables into
structs.

Example

Get the module with:

go get github.com/caarlos0/env/v9

The usage looks like this:

package main

import (
	"fmt"
	"time"

	"github.com/caarlos0/env/v9"
)

type config struct {
	Home         string        `env:"HOME"`
	Port         int           `env:"PORT" envDefault:"3000"`
	Password     string        `env:"PASSWORD,unset"`
	IsProduction bool          `env:"PRODUCTION"`
	Hosts        []string      `env:"HOSTS" envSeparator:":"`
	Duration     time.Duration `env:"DURATION"`
	TempFolder   string        `env:"TEMP_FOLDER,expand" envDefault:"${HOME}/tmp"`
}

func main() {
	cfg := config{}
	if err := env.Parse(&cfg); err != nil {
		fmt.Printf("%+v\n", err)
	}

	fmt.Printf("%+v\n", cfg)
}

You can run it like this:

$ PRODUCTION=true HOSTS="host1:host2:host3" DURATION=1s go run main.go
{Home:/your/home Port:3000 IsProduction:true Hosts:[host1 host2 host3] Duration:1s}

Caveats

Warning

This is important!

  • Unexported fields are ignored

Supported types and defaults

Out of the box all built-in types are supported, plus a few others that
are commonly used.

Complete list:

  • string
  • bool
  • int
  • int8
  • int16
  • int32
  • int64
  • uint
  • uint8
  • uint16
  • uint32
  • uint64
  • float32
  • float64
  • time.Duration
  • encoding.TextUnmarshaler
  • url.URL

Pointers, slices and slices of pointers, and maps of those types are also
supported.

You can also use/define a custom parser func for any
other type you want.

You can also use custom keys and values in your maps, as long as you provide a
parser function for them.

If you set the envDefault tag for something, this value will be used in the
case of absence of it in the environment.

By default, slice types will split the environment value on ,; you can change
this behavior by setting the envSeparator tag.

Custom Parser Funcs

If you have a type that is not supported out of the box by the lib, you are able
to use (or define) and pass custom parsers (and their associated reflect.Type)
to the env.ParseWithOptions() function.

In addition to accepting a struct pointer (same as Parse()), this function
also accepts a Options{}, and you can set your custom parsers in the FuncMap
field.

If you add a custom parser for, say Foo, it will also be used to parse
*Foo and []Foo types.

Check the examples in the go doc
for more info.

A note about TextUnmarshaler and time.Time

Env supports by default anything that implements the TextUnmarshaler interface.
That includes things like time.Time for example.
The upside is that depending on the format you need, you don't need to change
anything.
The downside is that if you do need time in another format, you'll need to
create your own type.

Its fairly straightforward:

type MyTime time.Time

func (t *MyTime) UnmarshalText(text []byte) error {
	tt, err := time.Parse("2006-01-02", string(text))
	*t = MyTime(tt)
	return err
}

type Config struct {
	SomeTime MyTime `env:"SOME_TIME"`
}

And then you can parse Config with env.Parse.

Required fields

The env tag option required (e.g., env:"tagKey,required") can be added to
ensure that some environment variable is set. In the example above, an error is
returned if the config struct is changed to:

type config struct {
	SecretKey string `env:"SECRET_KEY,required"`
}

Warning

Note that being set is not the same as being empty.
If the variable is set, but empty, the field will have its type's default
value.
This also means that custom parser funcs will not be invoked.

Expand vars

If you set the expand option, environment variables (either in ${var} or
$var format) in the string will be replaced according with the actual value
of the variable. For example:

type config struct {
	SecretKey string `env:"SECRET_KEY,expand"`
}

This also works with envDefault.

Not Empty fields

While required demands the environment variable to be set, it doesn't check
its value. If you want to make sure the environment is set and not empty, you
need to use the notEmpty tag option instead (env:"SOME_ENV,notEmpty").

Example:

type config struct {
	SecretKey string `env:"SECRET_KEY,notEmpty"`
}

Unset environment variable after reading it

The env tag option unset (e.g., env:"tagKey,unset") can be added
to ensure that some environment variable is unset after reading it.

Example:

type config struct {
	SecretKey string `env:"SECRET_KEY,unset"`
}

From file

The env tag option file (e.g., env:"tagKey,file") can be added
in order to indicate that the value of the variable shall be loaded from a
file.
The path of that file is given by the environment variable associated with it:

package main

import (
	"fmt"
	"time"
	"github.com/caarlos0/env/v9"
)

type config struct {
	Secret       string   `env:"SECRET,file"`
	Password     string   `env:"PASSWORD,file" envDefault:"/tmp/password"`
	Certificate  string   `env:"CERTIFICATE,file,expand" envDefault:"${CERTIFICATE_FILE}"`
}

func main() {
	cfg := config{}
	if err := env.Parse(&cfg); err != nil {
		fmt.Printf("%+v\n", err)
	}

	fmt.Printf("%+v\n", cfg)
}
$ echo qwerty > /tmp/secret
$ echo dvorak > /tmp/password
$ echo coleman > /tmp/certificate

$ SECRET=/tmp/secret  \
	CERTIFICATE_FILE=/tmp/certificate \
	go run main.go
{Secret:qwerty Password:dvorak Certificate:coleman}

Options

Use field names as environment variables by default

If you don't want to set the env tag on every field, you can use the
UseFieldNameByDefault option.

It will use the field name as environment variable name.

Here's an example:

package main

import (
	"fmt"
	"log"

	"github.com/caarlos0/env/v9"
)

type Config struct {
	Username     string // will use $USERNAME
	Password     string // will use $PASSWORD
	UserFullName string // will use $USER_FULL_NAME
}

func main() {
	cfg := &Config{}
	opts := env.Options{UseFieldNameByDefault: true}

	// Load env vars.
	if err := env.ParseWithOptions(cfg, opts); err != nil {
		log.Fatal(err)
	}

	// Print the loaded data.
	fmt.Printf("%+v\n", cfg)
}

Environment

By setting the Options.Environment map you can tell Parse to add those
keys and values as env vars before parsing is done.
These envs are stored in the map and never actually set by os.Setenv.
This option effectively makes env ignore the OS environment variables: only
the ones provided in the option are used.

This can make your testing scenarios a bit more clean and easy to handle.

package main

import (
	"fmt"
	"log"

	"github.com/caarlos0/env/v9"
)

type Config struct {
	Password string `env:"PASSWORD"`
}

func main() {
	cfg := &Config{}
	opts := env.Options{Environment: map[string]string{
		"PASSWORD": "MY_PASSWORD",
	}}

	// Load env vars.
	if err := env.ParseWithOptions(cfg, opts); err != nil {
		log.Fatal(err)
	}

	// Print the loaded data.
	fmt.Printf("%+v\n", cfg)
}

Changing default tag name

You can change what tag name to use for setting the env vars by setting the
Options.TagName variable.

For example

package main

import (
	"fmt"
	"log"

	"github.com/caarlos0/env/v9"
)

type Config struct {
	Password string `json:"PASSWORD"`
}

func main() {
	cfg := &Config{}
	opts := env.Options{TagName: "json"}

	// Load env vars.
	if err := env.ParseWithOptions(cfg, opts); err != nil {
		log.Fatal(err)
	}

	// Print the loaded data.
	fmt.Printf("%+v\n", cfg)
}

Prefixes

You can prefix sub-structs env tags, as well as a whole env.Parse call.

Here's an example flexing it a bit:

package main

import (
	"fmt"
	"log"

	"github.com/caarlos0/env/v9"
)

type Config struct {
	Home string `env:"HOME"`
}

type ComplexConfig struct {
	Foo   Config `envPrefix:"FOO_"`
	Clean Config
	Bar   Config `envPrefix:"BAR_"`
	Blah  string `env:"BLAH"`
}

func main() {
	cfg := &ComplexConfig{}
	opts := env.Options{
		Prefix: "T_",
		Environment: map[string]string{
			"T_FOO_HOME": "/foo",
			"T_BAR_HOME": "/bar",
			"T_BLAH":     "blahhh",
			"T_HOME":     "/clean",
		},
	}

	// Load env vars.
	if err := env.ParseWithOptions(cfg, opts); err != nil {
		log.Fatal(err)
	}

	// Print the loaded data.
	fmt.Printf("%+v\n", cfg)
}

On set hooks

You might want to listen to value sets and, for example, log something or do
some other kind of logic.
You can do this by passing a OnSet option:

package main

import (
	"fmt"
	"log"

	"github.com/caarlos0/env/v9"
)

type Config struct {
	Username string `env:"USERNAME" envDefault:"admin"`
	Password string `env:"PASSWORD"`
}

func main() {
	cfg := &Config{}
	opts := env.Options{
		OnSet: func(tag string, value interface{}, isDefault bool) {
			fmt.Printf("Set %s to %v (default? %v)\n", tag, value, isDefault)
		},
	}

	// Load env vars.
	if err := env.ParseWithOptions(cfg, opts); err != nil {
		log.Fatal(err)
	}

	// Print the loaded data.
	fmt.Printf("%+v\n", cfg)
}

Making all fields to required

You can make all fields that don't have a default value be required by setting
the RequiredIfNoDef: true in the Options.

For example

package main

import (
	"fmt"
	"log"

	"github.com/caarlos0/env/v9"
)

type Config struct {
	Username string `env:"USERNAME" envDefault:"admin"`
	Password string `env:"PASSWORD"`
}

func main() {
	cfg := &Config{}
	opts := env.Options{RequiredIfNoDef: true}

	// Load env vars.
	if err := env.ParseWithOptions(cfg, opts); err != nil {
		log.Fatal(err)
	}

	// Print the loaded data.
	fmt.Printf("%+v\n", cfg)
}

Defaults from code

You may define default value also in code, by initialising the config data
before it's filled by env.Parse.
Default values defined as struct tags will overwrite existing values during
Parse.

package main

import (
	"fmt"
	"log"

	"github.com/caarlos0/env/v9"
)

type Config struct {
	Username string `env:"USERNAME" envDefault:"admin"`
	Password string `env:"PASSWORD"`
}

func main() {
	var cfg = Config{
		Username: "test",
		Password: "123456",
	}

	if err := env.Parse(&cfg); err != nil {
		fmt.Println("failed:", err)
	}

	fmt.Printf("%+v", cfg)  // {Username:admin Password:123456}
}

Error handling

You can handle the errors the library throws like so:

package main

import (
	"fmt"
	"log"

	"github.com/caarlos0/env/v9"
)

type Config struct {
	Username string `env:"USERNAME" envDefault:"admin"`
	Password string `env:"PASSWORD"`
}

func main() {
	var cfg Config
	err := env.Parse(&cfg)
	if e, ok := err.(*env.AggregateError); ok {
		for _, er := range e.Errors {
			switch v := er.(type) {
			case env.ParseError:
				// handle it
			case env.NotStructPtrError:
				// handle it
			case env.NoParserError:
				// handle it
			case env.NoSupportedTagOptionError:
				// handle it
			default:
				fmt.Printf("Unknown error type %v", v)
			}
		}
	}

	fmt.Printf("%+v", cfg)  // {Username:admin Password:123456}
}

Info

If you want to check if an specific error is in the chain, you can also use
errors.Is().

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