package encoder import "unicode/utf8" const ( // The default lowest and highest continuation byte. locb = 128 //0b10000000 hicb = 191 //0b10111111 // These names of these constants are chosen to give nice alignment in the // table below. The first nibble is an index into acceptRanges or F for // special one-byte cases. The second nibble is the Rune length or the // Status for the special one-byte case. xx = 0xF1 // invalid: size 1 as = 0xF0 // ASCII: size 1 s1 = 0x02 // accept 0, size 2 s2 = 0x13 // accept 1, size 3 s3 = 0x03 // accept 0, size 3 s4 = 0x23 // accept 2, size 3 s5 = 0x34 // accept 3, size 4 s6 = 0x04 // accept 0, size 4 s7 = 0x44 // accept 4, size 4 ) // first is information about the first byte in a UTF-8 sequence. var first = [256]uint8{ // 1 2 3 4 5 6 7 8 9 A B C D E F as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x00-0x0F as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x10-0x1F as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x20-0x2F as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x30-0x3F as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x40-0x4F as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x50-0x5F as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x60-0x6F as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x70-0x7F // 1 2 3 4 5 6 7 8 9 A B C D E F xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0x80-0x8F xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0x90-0x9F xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xA0-0xAF xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xB0-0xBF xx, xx, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, // 0xC0-0xCF s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, // 0xD0-0xDF s2, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s4, s3, s3, // 0xE0-0xEF s5, s6, s6, s6, s7, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xF0-0xFF } const ( lineSep = byte(168) //'\u2028' paragraphSep = byte(169) //'\u2029' ) type decodeRuneState int const ( validUTF8State decodeRuneState = iota runeErrorState lineSepState paragraphSepState ) func decodeRuneInString(s string) (decodeRuneState, int) { n := len(s) s0 := s[0] x := first[s0] if x >= as { // The following code simulates an additional check for x == xx and // handling the ASCII and invalid cases accordingly. This mask-and-or // approach prevents an additional branch. mask := rune(x) << 31 >> 31 // Create 0x0000 or 0xFFFF. if rune(s[0])&^mask|utf8.RuneError&mask == utf8.RuneError { return runeErrorState, 1 } return validUTF8State, 1 } sz := int(x & 7) if n < sz { return runeErrorState, 1 } s1 := s[1] switch x >> 4 { case 0: if s1 < locb || hicb < s1 { return runeErrorState, 1 } case 1: if s1 < 0xA0 || hicb < s1 { return runeErrorState, 1 } case 2: if s1 < locb || 0x9F < s1 { return runeErrorState, 1 } case 3: if s1 < 0x90 || hicb < s1 { return runeErrorState, 1 } case 4: if s1 < locb || 0x8F < s1 { return runeErrorState, 1 } } if sz <= 2 { return validUTF8State, 2 } s2 := s[2] if s2 < locb || hicb < s2 { return runeErrorState, 1 } if sz <= 3 { // separator character prefixes: [2]byte{226, 128} if s0 == 226 && s1 == 128 { switch s2 { case lineSep: return lineSepState, 3 case paragraphSep: return paragraphSepState, 3 } } return validUTF8State, 3 } s3 := s[3] if s3 < locb || hicb < s3 { return runeErrorState, 1 } return validUTF8State, 4 }