# gotenv [![Build Status](https://github.com/subosito/gotenv/workflows/Go%20workflow/badge.svg)](https://github.com/subosito/gotenv/actions) [![Coverage Status](https://badgen.net/codecov/c/github/subosito/gotenv)](https://codecov.io/gh/subosito/gotenv) [![Go Report Card](https://goreportcard.com/badge/github.com/subosito/gotenv)](https://goreportcard.com/report/github.com/subosito/gotenv) [![GoDoc](https://godoc.org/github.com/subosito/gotenv?status.svg)](https://godoc.org/github.com/subosito/gotenv) Load environment variables from `.env` or `io.Reader` in Go. ## Usage Put the gotenv package on your `import` statement: ```go import "github.com/subosito/gotenv" ``` To modify your app environment variables, `gotenv` expose 2 main functions: - `gotenv.Load` - `gotenv.Apply` By default, `gotenv.Load` will look for a file called `.env` in the current working directory. Behind the scene, it will then load `.env` file and export the valid variables to the environment variables. Make sure you call the method as soon as possible to ensure it loads all variables, say, put it on `init()` function. Once loaded you can use `os.Getenv()` to get the value of the variable. Let's say you have `.env` file: ```sh APP_ID=1234567 APP_SECRET=abcdef ``` Here's the example of your app: ```go package main import ( "github.com/subosito/gotenv" "log" "os" ) func init() { gotenv.Load() } func main() { log.Println(os.Getenv("APP_ID")) // "1234567" log.Println(os.Getenv("APP_SECRET")) // "abcdef" } ``` You can also load other than `.env` file if you wish. Just supply filenames when calling `Load()`. It will load them in order and the first value set for a variable will win.: ```go gotenv.Load(".env.production", "credentials") ``` While `gotenv.Load` loads entries from `.env` file, `gotenv.Apply` allows you to use any `io.Reader`: ```go gotenv.Apply(strings.NewReader("APP_ID=1234567")) log.Println(os.Getenv("APP_ID")) // Output: "1234567" ``` Both `gotenv.Load` and `gotenv.Apply` **DO NOT** overrides existing environment variables. If you want to override existing ones, you can see section below. ### Environment Overrides Besides above functions, `gotenv` also provides another functions that overrides existing: - `gotenv.OverLoad` - `gotenv.OverApply` Here's the example of this overrides behavior: ```go os.Setenv("HELLO", "world") // NOTE: using Apply existing value will be reserved gotenv.Apply(strings.NewReader("HELLO=universe")) fmt.Println(os.Getenv("HELLO")) // Output: "world" // NOTE: using OverApply existing value will be overridden gotenv.OverApply(strings.NewReader("HELLO=universe")) fmt.Println(os.Getenv("HELLO")) // Output: "universe" ``` ### Throw a Panic Both `gotenv.Load` and `gotenv.OverLoad` returns an error on something wrong occurred, like your env file is not exist, and so on. To make it easier to use, `gotenv` also provides `gotenv.Must` helper, to let it panic when an error returned. ```go err := gotenv.Load(".env-is-not-exist") fmt.Println("error", err) // error: open .env-is-not-exist: no such file or directory gotenv.Must(gotenv.Load, ".env-is-not-exist") // it will throw a panic // panic: open .env-is-not-exist: no such file or directory ``` ### Another Scenario Just in case you want to parse environment variables from any `io.Reader`, gotenv keeps its `Parse` and `StrictParse` function as public API so you can use that. ```go // import "strings" pairs := gotenv.Parse(strings.NewReader("FOO=test\nBAR=$FOO")) // gotenv.Env{"FOO": "test", "BAR": "test"} pairs, err := gotenv.StrictParse(strings.NewReader(`FOO="bar"`)) // gotenv.Env{"FOO": "bar"} ``` `Parse` ignores invalid lines and returns `Env` of valid environment variables, while `StrictParse` returns an error for invalid lines. ## Notes The gotenv package is a Go port of [`dotenv`](https://github.com/bkeepers/dotenv) project with some additions made for Go. For general features, it aims to be compatible as close as possible.