remember/sims/ebbinghaus/ebbinghaus.js

398 lines
9.5 KiB
JavaScript

window.MODE = -1;
window.onload = function(){
// Get Mode
window.MODE = parseInt( _getQueryVariable("mode") );
// Init labels
$("#y_axis").innerHTML = _getLabel("ebbinghaus_y_axis");
$("#x_axis").innerHTML = _getLabel("ebbinghaus_x_axis");
// Initialize all the things!
switch(MODE){
// Just decay
case 0:
sim_params.push(_sliders.d);
break;
// ONE retrieval
case 1:
recall_params.push(_sliders.r1);
break;
// ONE retrieval, with optimal learning
case 2:
PARAMS.optimal = 0.75;
recall_params.push(_sliders.r1);
break;
// MULTI retrievals, with optimal learning
case 3:
PARAMS.optimal = 0.75;
recall_params.push(_sliders.r1);
recall_params.push(_sliders.r2);
recall_params.push(_sliders.r3);
recall_params.push(_sliders.r4);
break;
// FULL SANDBOX
case 4:
sim_params.push(_sliders.d);
sim_params.push(_sliders.o);
recall_params.push(_sliders.r1);
recall_params.push(_sliders.r2);
recall_params.push(_sliders.r3);
recall_params.push(_sliders.r4);
break;
}
sim_params.concat(recall_params).forEach(_createParamSlider);
// Add UI
switch(MODE){
// Just decay
case 0:
_appendSpan("ebbinghaus_decay");
_appendSlider("init_decay");
break;
// ONE retrieval
case 1:
_appendSpan("ebbinghaus_recalls");
_appendSlider("recall_1");
break;
// ONE retrieval, with optimal learning
case 2:
_appendSpan("ebbinghaus_recalls");
_appendSlider("recall_1");
break;
// MULTI retrievals, with optimal learning
case 3:
_appendSpan("ebbinghaus_recalls");
_appendSlider("recall_1");
_appendSlider("recall_2");
_appendSlider("recall_3");
_appendSlider("recall_4");
break;
// FULL SANDBOX
case 4:
_appendSpan("ebbinghaus_decay");
_appendSlider("init_decay");
_appendSpan("ebbinghaus_forgetting");
_appendSlider("optimal");
_appendBr();
_appendBr();
_appendSpan("ebbinghaus_recalls");
_appendButton("ebbinghaus_auto",_AUTO_OPTIMIZE);
_appendSlider("recall_1");
_appendSlider("recall_2");
_appendSlider("recall_3");
_appendSlider("recall_4");
break;
}
// Update
window.PARAMS_CHANGED = true;
update();
};
////////////////////////////////////////
////////////////////////////////////////
////////////////////////////////////////
// The most fudge-y function in existence
var _AUTO_OPTIMIZE = function(){
// When t hits the sweet spot (k)...
// k = A*e^(-Bt)
// Therefore:
// t = (ln(A) - ln(k))/B
// Dunno what A & B are. Fudge it.
var A = 1; // coz, at 0, it's 1. Duh.
var k = PARAMS.optimal;
var B = 102 * PARAMS.init_decay * MAGIC_CONSTANT; // FUDGE IT.
var timing = (Math.log(A) - Math.log(k))/B;
// Set first one!
_sliderUI.recall_1.value = timing;
_sliderUI.recall_1.oninput();
// Multiply by fudged values for the rest.
timing *= 2.92;
_sliderUI.recall_2.value = timing;
_sliderUI.recall_2.oninput();
timing *= 2.23;
_sliderUI.recall_3.value = timing;
_sliderUI.recall_3.oninput();
timing *= 2.01;
_sliderUI.recall_4.value = timing;
_sliderUI.recall_4.oninput();
};
////////////////////////////////////////
////////////////////////////////////////
////////////////////////////////////////
var canvas = document.getElementById("graph");
var ctx = canvas.getContext('2d');
// Params & their sliders
var PARAMS = {};
var sim_params = [];
var recall_params = [];
var _sliders = {
d: {name:"init_decay", min:0, max:1, step:0.01, value:0.5},
o: {name:"optimal", min:0, max:1, step:0.01, value:0.75},
r1: {name:"recall_1", min:0, max:10, step:0.01, value:2.0, fullw:true},
r2: {name:"recall_2", min:0, max:10, step:0.01, value:4.0, fullw:true},
r3: {name:"recall_3", min:0, max:10, step:0.01, value:6.0, fullw:true},
r4: {name:"recall_4", min:0, max:10, step:0.01, value:8.0, fullw:true},
//r5: {name:"recall_5", min:0, max:10, step:0.01, value:2.5, fullw:true}
};
var _sliderUI = {};
var _appendBr = function(){
$("#ui").appendChild(document.createElement("br"));
};
var _appendSpan = function(name){
var label = _getLabel(name);
var span = document.createElement("span");
span.innerHTML = label;
$("#ui").appendChild(span);
};
var _appendSlider = function(name){
$("#ui").appendChild(_sliderUI[name]);
}
var _appendButton = function(name, onclick){
var label = _getLabel(name);
var button = document.createElement("button");
button.innerHTML = label;
button.onclick = onclick;
$("#ui").appendChild(button);
};
window.PARAMS_CHANGED = false;
var _createParamSlider = function(config){
// Make DOM
var slider = document.createElement("input");
slider.type = "range";
slider.min = config.min;
slider.max = config.max;
slider.step = config.step;
slider.value = config.value;
if(config.fullw) slider.setAttribute("fullw","yes");
// Gimme DOM
_sliderUI[config.name] = slider;
// Sync it
var _onSliderUpdate = function(){
PARAMS[config.name] = parseFloat(slider.value);
PARAMS_CHANGED = true;
};
slider.oninput = _onSliderUpdate;
_onSliderUpdate();
};
// Update
var MAGIC_CONSTANT = 0.013815; // Through pure brute force, don't care.
var ERROR = 0.00001;
var OPTIMAL_RANGE = 0.10; //0.05;
function update(){
// Don't re-draw unnecessarily!
if(window.PARAMS_CHANGED){
window.PARAMS_CHANGED = false;
// Clear & Retina
ctx.clearRect(0,0,ctx.canvas.width,ctx.canvas.height);
ctx.save();
ctx.scale(2,2);
// Memory strength over 1000 iterations...
var memory = 1; // full strength at first!
var decay = PARAMS.init_decay!==undefined ? PARAMS.init_decay : 0.5; // init decay...
var optimal = PARAMS.optimal!==undefined ? PARAMS.optimal : 999;
var curves = [
{ start:0, memory:1, decay:decay, line:[], cut:-1 } // original line
];
//debugger;
var ALREADY_USED_THESE_CUTS = {};
// For each timestep, and all curves...
for(var t=0; t<=10; t+=0.01){
for(var c=0; c<curves.length; c++){
var curve = curves[c];
// Record!
curve.line.push({
t: t,
m: curve.memory
});
// Decay a bit...
curve.memory -= curve.memory * curve.decay * MAGIC_CONSTANT;
// If not already cut...
if(curve.cut<0){
// If this is in a recall session, create ONE NEW CURVE
// Find THE FIRST AND ONLY ONE cut.
for(var cutIndex=0; cutIndex<recall_params.length; cutIndex++){
var config = recall_params[cutIndex];
if(ALREADY_USED_THESE_CUTS[config.name]) continue; // DON'T RE-USE CUT
var recall_t = PARAMS[config.name];
if(Math.abs(t-recall_t)<ERROR){ // floating point
// If memory is near optimal range, HALVE decay.
if(Math.abs(curve.memory-optimal)<OPTIMAL_RANGE){
//decay *= 0.5;
// Continuous?
var distanceFromOptimal = Math.abs(curve.memory-optimal)/OPTIMAL_RANGE;
var decayMultiplier = (0.5+distanceFromOptimal*0.5); // (0,1) => (0.5,1.0)
decay *= decayMultiplier;
}else{
if(MODE===1){
decay *= 0.9; // helps a little bit ANYWAY?
}
}
// Cut THIS curve.
curve.cut = t;
// Create new curve!
curves.push({
start: t,
memory: 1, // boost memory to top!
decay: decay,
line: [],
cut: -1
});
// WE USED THIS CUT
ALREADY_USED_THESE_CUTS[config.name] = true;
// And, use NO MORE CUTS
break;
}
};
}
}
}
// DRAW.
// Days
/*ctx.strokeStyle = "#ddd";
ctx.lineWidth = 1;
ctx.beginPath();
for(var t=0; t<10; t++){
var from = _project(t,0);
var to = _project(t,1);
ctx.moveTo(from.x,from.y);
ctx.lineTo(to.x,to.y);
}
ctx.stroke();*/
// Ideal Forgetting
//ctx.fillStyle = "#FFD700";
var tl = _project(0,optimal+OPTIMAL_RANGE);
var br = _project(10,optimal-OPTIMAL_RANGE);
var gradient = ctx.createLinearGradient(0, tl.y, 0, br.y);
gradient.addColorStop(0.0, "hsl(51, 100%, 50%, 0)");
gradient.addColorStop(0.5, "hsl(51, 100%, 50%, 0.5)");
gradient.addColorStop(1.0, "hsl(51, 100%, 50%, 0)");
ctx.fillStyle = gradient;
ctx.fillRect(tl.x, tl.y, br.x-tl.x, br.y-tl.y);
// DRAW THE POTENTIAL CURVES
ctx.lineJoin = ctx.lineCap = "round";
ctx.lineWidth = 1;
ctx.strokeStyle = "rgba(0,0,0,0.2)";
for(var c=0; c<curves.length; c++){
var curve = curves[c];
if(curve.cut>=0){ // only draw if line HAS been cut
var imCut = false;
for(var i=0; i<curve.line.length; i++){
var point = curve.line[i];
p = _project(point.t, point.m);
if(point.t>=curve.cut && !imCut){ // CUT. Start drawing!
ctx.beginPath();
ctx.moveTo(p.x,p.y);
imCut = true;
}else{
ctx.lineTo(p.x,p.y);
}
}
ctx.stroke();
}
}
// DRAW THE MAIN THICK CURVES
ctx.lineWidth = 5;
// For each curve, draw until cut.
for(var c=0; c<curves.length; c++){
var curve = curves[c];
// Redness for decay
var d = Math.sqrt(Math.sqrt(curve.decay));
var saturation = Math.round(d*100); // (0,1) => (0,100)
var lightness = Math.round(d*70); // (0,1) => (0,60)
ctx.strokeStyle = "hsl(0,"+saturation+"%,"+lightness+"%)";
var imCut = false;
for(var i=0; i<curve.line.length; i++){
var point = curve.line[i];
if(curve.cut<0 || point.t<=curve.cut){ // CUT
p = _project(point.t, point.m);
if(i==0){
ctx.beginPath();
ctx.moveTo(p.x,p.y);
}else{
ctx.lineTo(p.x,p.y);
}
}else if(!imCut){
p = _project(point.t, 1);
ctx.lineTo(p.x,p.y);
imCut = true;
}
}
ctx.stroke();
}
// And, again...
ctx.restore();
}
requestAnimationFrame(update);
}
var _project = function(x,y){
return {
x: (x/10.05) * (canvas.width/2), // retina (with lil' buffer)
y: (1-(y*0.98)) * (canvas.height/2) // retina (with lil' buffer)
};
};