window.Options = {}; (function(){ var optionsDOM = $("#options"); var text_speed_slider = $("#text_speed_slider"); var text_speed_preview = $("#text_speed_preview"); var volume_slider = $("#volume_slider"); var SPEED_TEXTS = [ "Show text slowlyyyyy", "Show text at a relaxed speed", "Show text at the default speed", "Show text at a brisk speed", "All-at-once, click to advance" ]; var SPEEDS = [ 100, 80, 60, 40, 0 ]; text_speed_slider.oninput = function(){ updateText(); }; volume_slider.oninput = function(){ Howler.volume(parseFloat(volume_slider.value)); }; /////////////////////////////////// // For previewing the text speed // /////////////////////////////////// Options.update = function(){ // Timeout callbacks... for(var i=0; i<_timeoutCallbacks.length; i++){ var tc = _timeoutCallbacks[i]; tc.timeLeft -= 1000/60; if(tc.timeLeft<=0){ tc.callback(); _timeoutCallbacks.splice(i,1); // delete that one i -= 1; // set index back one } } }; var _timeoutCallbacks = []; var _setTimeout = function(callback, interval){ _timeoutCallbacks.push({ callback: callback, timeLeft: interval }); }; var _clearAllTimeouts = function(){ _timeoutCallbacks = []; }; var updateText = function(){ var i = parseInt(text_speed_slider.value); var div = text_speed_preview; Game.TEXT_SPEED = SPEEDS[i]; // Clear previous crap _clearAllTimeouts(); div.innerHTML = ""; // What's the dialogue? var dialogue = SPEED_TEXTS[i]; // Put in the text var span, chr; for(var i=0; i