Loader.addImages([ { id:"intro_bg", src:"sprites/intro/intro_bg.png" }, { id:"intro_anim", src:"sprites/intro/intro_anim.png" } ]); function BG_Intro(){ var self = this; // Sprite! var spriteConfig = { image: Library.images.intro_bg, grid:{ width: 2, height: 3 }, frame:{ width: 1200, height: 900 }, anchor:{ x: 0, y: 0 }, frameNames:[ "sky", "clouds", "buildings", "grass", "stump", "bag" ], x: 0, y: 0 }; self.layers = []; ["sky","clouds","buildings","grass","stump"].forEach(function(layerName){ var sprite = new Sprite(spriteConfig); sprite.gotoFrameByName(layerName); self.layers.push(sprite); }); // HONG var hongSpriteConfig = { image: Library.images.intro_anim, grid:{ width: 4, height: 7 }, frame:{ width: 1200, height: 900 }, anchor:{ x: 0, y: 0 }, x: 0, y: 0 }; var hongSprite = new Sprite(hongSpriteConfig); self.layers.push(hongSprite); // DRAW var BG_WIDTH = 360; var BG_HEIGHT = 450; var PARALLAXES = [ 0, // sky 0.1, // clouds 0.25, // buildings 0.5, // grass 1.0, // stump 1.0, // HONG ]; var OFFSETS = [ 0, 0, // clouds 0, 0, 20, 20 ] // TODO: CLOUDS MOVE BY SELF var ticker = 0; self.draw = function(ctx){ var parallax = 0; //= -(1+Math.sin(ticker))*90; ticker += 1/60; // CLOUD OFFSET OFFSETS[1] = -80 + ticker*3 for(var i=0; i