Loader.addSounds([ { id:"intermission", src:"sounds/sfx/intermission.mp3" } ]); SceneSetup.intermission = function(STAGE){ Game.resetScene(); // RESET HP HP.reset(); // Music sfx('intermission', {volume:0.9}); // Background var bg = new BG_Intermission(STAGE); Game.scene.children.push(bg); // HACK Game.TEXT_SPEED = 0; Game.FORCE_TEXT_Y = 10; Game.FORCE_CANT_SKIP = true; Game.NO_NARRATOR_SOUNDS = true; $("#click_to_advance").style.color = "#000"; // KILL Game.scene.kill = function(){ Game.clearText(); publish("update_text_speed"); Game.FORCE_TEXT_Y = -1; Game.FORCE_CANT_SKIP = false; Game.NO_NARRATOR_SOUNDS = false; $("#click_to_advance").style.color = ""; }; };