/****************************** A cool floating-squares dark background... or maybe CA? ******************************/ function BG_Anxiety(whiteMode){ var self = this; self.whiteMode = whiteMode; // Moving white boxes var BG_WIDTH = 360; var BG_HEIGHT = 600; self.boxes = []; self.resetBox = function(box, startInView){ // Random size box.w = box.h = Math.random()*200 + 100; // Start in view? if(startInView){ // Random position box.x = Math.random()*(BG_WIDTH+box.w*2) - box.w; box.y = Math.random()*(BG_HEIGHT+box.h*2) - box.h; } // Move horizontal-only or vertical-only if(Math.random()<0.5){ box.velX = (Math.random()>0.5 ? -1 : 1) * (Math.random()*0.8+0.2); box.velY = 0; }else{ box.velX = 0; box.velY = (Math.random()>0.5 ? -1 : 1) * (Math.random()*0.8+0.2); } // If NOT start in view, use Velocity to determine where to put box if(!startInView){ // Horizontal if(box.velY==0){ box.y = Math.random()*(BG_HEIGHT+box.h*2) - box.h; if(box.velX>0){ // ltr box.x = -box.w; }else{ // rtl box.x = BG_WIDTH; } } // Vertical if(box.velX==0){ box.x = Math.random()*(BG_WIDTH+box.w*2) - box.w; if(box.velY>0){ // utd box.y = -box.h; }else{ // dtu box.y = BG_HEIGHT; } } } }; self.isBoxOutOfSight = function(box){ if(box.x < -box.w) return true; if(box.y < -box.h) return true; if(box.x > BG_WIDTH) return true; if(box.y > BG_HEIGHT) return true; return false; }; self.updateBox = function(box, delta){ // Move it const speedMultiplier = 60; box.x += box.velX * delta * speedMultiplier; box.y += box.velY * delta * speedMultiplier; // If it's out of sight, reset it if(self.isBoxOutOfSight(box)) self.resetBox(box); }; var boxLayerAlpha = 1; self.updateAlpha = function(alpha){ boxLayerAlpha = alpha; }; self.update = function(delta){ for(const box of self.boxes) self.updateBox(box, delta); }; self.drawBox = function(box, ctx){ ctx.fillRect(box.x, box.y, box.w, box.h); }; self.draw = function(ctx){ // A big ol' black box ctx.fillStyle = self.whiteMode ? "#dddddd" : "#111111"; ctx.fillRect(0,0, BG_WIDTH, BG_HEIGHT); // Moving white boxes ctx.globalAlpha = boxLayerAlpha * (self.whiteMode ? 0.1 : 0.03); ctx.fillStyle = "#fff"; for(const box of self.boxes) self.drawBox(box, ctx); ctx.globalAlpha = 1; }; for(var i=0; i<40; i++){ var box = {}; self.resetBox(box, true); self.boxes.push(box); } }