Loader.addImages([ { id:"act4_bb", src:"sprites/act4/bb_convo.png" } ]); function Act4_Beebee(){ var self = this; // SPRITE CONFIG! var spriteConfig = { image: Library.images.act4_bb, grid:{ width: 8, height: 9 }, frame:{ width: 500, height: 500 }, anchor:{ x: 171, y: 242 }, frameNames:[ "body_normal", "body_chest", "body_two_up", "body_one_up", "body_paw", "cone_normal", "coneb_normal", "mouth_normal", "mouth_normal_talk", "mouth_narrow", "mouth_narrow_talk", "mouth_smile", "mouth_smile_talk", "mouth_scream", "mouth_scream_talk", "cone_scream", "coneb_scream", "eyes_normal", "eyes_normal_r", "eyes_normal_u", "eyes_normal_d", "eyes_look_down", "eyes_scream", "eyes_scream_sad", "eyes_super_sad", "eyes_closed", "eyes_closed_annoyed", "eyes_sexy", "eyes_smile", "eyes_smile_r", "eyes_smile_u", "eyes_smile_d", "eyes_angry", "eyes_angry_r", "eyes_angry_u", "eyes_angry_d", "eyes_surprise", "eyes_surprise_r", "eyes_surprise_u", "eyes_surprise_d", "eyes_annoyed", "eyes_annoyed_r", "eyes_annoyed_u", "eyes_annoyed_d", "eyes_sad", "eyes_sad_r", "eyes_sad_u", "eyes_sad_d", "eyes_suspect", "eyes_suspect_r", "body_karate_1*", "body_karate_2*", "cone_karate", "coneb_karate", "body_yap_1*", "body_yap_2*", "body_yap_3*", "body_yap_4*", "cone_yap_1", "cone_yap_2", "cone_yap_3", "cone_yap_4", "eyes_blank", // BLANK "mouth_blank", // BLANK "coneb_blank", // BLANK ], x: 110+171, y: 200+242, OVERRIDE_LAYER_NAMES: ["coneb", "body", "mouth", "eyes", "cone"] }; // ANIM LOOPS var animLoops = [ // YAP YAP YAP { target:"body", ifOnFrame:"yap_1*", wait:1/24, thenGoToFrame:"yap_2*" }, { target:"body", ifOnFrame:"yap_2*", wait:1/24, thenGoToFrame:"yap_3*" }, { target:"body", ifOnFrame:"yap_3*", wait:1/24, thenGoToFrame:"yap_4*" }, { target:"body", ifOnFrame:"yap_4*", wait:1/24, thenGoToFrame:"yap_1*" }, // KARATE { target:"body", ifOnFrame:"karate_1*", wait:0.25, thenGoToFrame:"karate_2*" }, // no loop ]; // Inherit from Character! Character.apply(self, [spriteConfig, animLoops]); // Go To Frames! self.gotoFrames({ body: "normal", mouth: "normal", eyes: "normal", }); var _subscriptions = []; _subscriptions.push( subscribe("bb", self.gotoFrames) ); _subscriptions.push( subscribe("DONE_SPEAKING", self.whenDoneSpeaking) ); // Hide cone? if(!_.INJURED){ self.layers.coneb.visible = false; self.layers.cone.visible = false; } // Draw! var ticker = 0; self.characterSpeakerID = "b"; // self.bounceHookes = 0.25; // self.bounceDamp = 0.9; ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// // Kill! self.kill = function(){ _subscriptions.forEach(unsubscribe); }; }