Loader.addSounds([ { id:"music_party2", src:"sounds/music/party2.mp3" }, { id:"music_battle_dark", src:"sounds/music/battle_dark_FIRST.mp3" }, { id:"music_battle_dark_loop", src:"sounds/music/battle_dark_LOOP.mp3" } ]); SceneSetup.act3 = function(){ // HI TABS publish("show_tabs"); Game.resetScene(); // RESET HP HP.reset(); // ATTACKS _.CHAPTER = 3; // Music music('party2', {volume:0.4}); // Background var bg = new BG_Rooftop(); Game.scene.children.push(bg); };