Loader.addSounds([ { id:"music_party1", src:"sounds/music/party1.mp3" } ]); SceneSetup.act2 = function(){ // HI TABS publish("show_tabs"); Game.resetScene(); // RESET HP HP.reset(); // ATTACKS (TODO: ACT I, ACT II...???) _.CHAPTER = 2; _.attack_harm_ch2 = 0; _.attack_alone_ch2 = 0; _.attack_bad_ch2 = 0; // Music music('party1', {volume:0.6}); // Background var bg = new BG_Party(); Game.scene.children.push(bg); // Hong /*var hong = new Act1_Hong(); Game.scene.children.push(hong); // Beebee var beebee = new Act1_Beebee(); Game.scene.children.push(beebee);*/ };