Loader.addSounds([ { id:"music_battle", src:"sounds/music/pogMIX.mp3" }, { id:"music_pokemon", src:"sounds/music/pokemon.mp3" }, { id:"fart", src:"sounds/sfx/fart.mp3" } ]); SceneSetup.act1 = function(){ Game.resetScene(); // HI TABS publish("show_tabs"); // RESET HP HP.reset(); // ATTACKS Game.start(); /* RESET THE GLOBAL VAR _ */ _.CHAPTER = 1; _.attack_harm_ch1 = 0; _.attack_alone_ch1 = 0; _.attack_bad_ch1 = 0; // Background var bg = new BG_Anxiety(); Game.scene.children.push(bg); // Hong var hong = new Act1_Hong(); Game.scene.children.push(hong); // Beebee var beebee = new Act1_Beebee(); Game.scene.children.push(beebee); }; SceneSetup.act1_outro = function(){ HP.hide(); clearText(); Game.resetScene(); // WHOOSH sfx("whoosh"); music('campus', {volume:0.5, fade:1}); // Background var bg = new BG_Act1_Outro(); Game.scene.children.push(bg); };