diff --git a/index.html b/index.html index b4deaa9..dc5a13e 100644 --- a/index.html +++ b/index.html @@ -50,7 +50,12 @@
- click anywhere + + click or spacebar + +
@@ -194,12 +199,12 @@ Created by Nicky Case
Music by -Monplaisir +Monplaisir
Extra code by -Spacie +Spacie
-Full credits +Full credits

No fan-made translations yet!
@@ -233,10 +238,10 @@ Share on an anxiety-app:
-Mental Health Resources +Mental Health Tips & Resources

- Cuss-Free Mode
+ Cuss-Free Mode
(for educators who want to avoid an awkward PTA meeting)
diff --git a/scenes/act1.md b/scenes/act1.md index 59eb2ed..ec63618 100644 --- a/scenes/act1.md +++ b/scenes/act1.md @@ -233,7 +233,7 @@ b: Don't you know loneliness is associated with premature death as much as smoki `bb({mouth:"normal", eyes:"normal_right"})` -b: (Holt-Lunstad et al, 2010, PLoS Medicine) +b: (Holt-Lunstad 2010, PLoS Medicine) `hong({eyes:"0_annoyed"})` diff --git a/scenes/act2.md b/scenes/act2.md index 8b2dd5d..2da6136 100644 --- a/scenes/act2.md +++ b/scenes/act2.md @@ -358,7 +358,7 @@ b: At the end of it all, what can we possibly do that really matters? `bb({body:"normal", eyes:"sad"})` -b: Contribute to humanity? All great works fade away the way of Ozymandias. Love? Death will always do that part. +b: Contribute to humanity? All great works decay the way of Ozymandias. Love? Death will always do it part. `bb({eyes:"sad_r"})` @@ -370,7 +370,7 @@ b: Heck, the Second Law of Thermodynamics means even our *universe* will die! `bb({eyes:"suspect", body:"normal"})` -b: Oh, "death makes us appreciate life"? That's like saying we need to keep slaves to appreciate freedom! +b: Oh, "death makes us appreciate life"? That's like saying slavery is good because it makes us appreciate freedom! `bb({body:"one_up"})` @@ -957,7 +957,7 @@ b: Results: if you already had low self-esteem, being asked to repeat affirmatio `bb({body:"point", mouth:"normal", eyes:"closed"})` -b: Wood et al, 2009, Psychological Science. Look it up on Google Scholar, human, +b: Wood 2009, Psychological Science. Look it up on Google Scholar, human, `bb({body:"scream_b_1"})` diff --git a/scenes/act3.md b/scenes/act3.md index a562344..35951fc 100644 --- a/scenes/act3.md +++ b/scenes/act3.md @@ -331,6 +331,16 @@ bb({ eyes:"sad" }); # act3_fork ``` +Game.clearText(); +bb({body:"special_attack"}); +sfx("charging"); +Game.FORCE_CANT_SKIP = true; +``` + +(...1001) + +``` +Game.FORCE_CANT_SKIP = false; hong({body:"drink"}); bb({body:"attacked"}); attackBB("32p"); @@ -344,7 +354,7 @@ hong({ body:"normal" }); bb({ body:"normal_"+_.act3_bb_body, mouth:"normal", eyes:"normal" }); ``` -h: You already tried that too. +h: You tried that too. b: human, please... diff --git a/scenes/intro.md b/scenes/intro.md index 2cdde61..246b1ca 100644 --- a/scenes/intro.md +++ b/scenes/intro.md @@ -15,7 +15,7 @@ _.PLAYED_BEFORE = !!window.localStorage.continueChapter; {{/if}} {{if !_.PLAYED_BEFORE}} -[PLAY!](#intro-start) `publish("intro-to-game-1"); Game.OVERRIDE_CHOICE_LINE=true;` +[#play1# PLAY! #play2#](#intro-start) `publish("intro-to-game-1"); Game.OVERRIDE_CHOICE_LINE=true;` {{/if}} {{if _.PLAYED_BEFORE && window.localStorage.continueChapter=="act2"}} @@ -35,7 +35,7 @@ _.PLAYED_BEFORE = !!window.localStorage.continueChapter; {{/if}} {{if _.PLAYED_BEFORE && window.localStorage.continueChapter=="replay"}} -[REPLAY!](#intro-start) `publish("intro-to-game-1"); Game.OVERRIDE_CHOICE_LINE=true;` +[#play1# REPLAY! #play2#](#intro-start) `publish("intro-to-game-1"); Game.OVERRIDE_CHOICE_LINE=true;` {{/if}} {{if _.PLAYED_BEFORE}} @@ -100,7 +100,7 @@ n3: So before we start, how would *you* like to read? # intro-start-2 -n3: Great! Note: you can always change text/audio options with the ⚙ icon below. +n3: Great! Note: you can always change options with the ⚙ icon below. Also, game auto-saves at each chapter! n3: Now, let's begin our story... diff --git a/scripts/act3/Act3_Beebee.js b/scripts/act3/Act3_Beebee.js index fb13076..20d1cdf 100644 --- a/scripts/act3/Act3_Beebee.js +++ b/scripts/act3/Act3_Beebee.js @@ -47,6 +47,7 @@ function Act3_Beebee(){ "eyes_ignore_oh_crap", "body_attacked*", "body_dead*", + "body_special_attack*", //"eyes_blank", // BLANK //"mouth_blank", // BLANK diff --git a/scripts/game/Game.js b/scripts/game/Game.js index f9b7f8e..ad79eaa 100644 --- a/scripts/game/Game.js +++ b/scripts/game/Game.js @@ -749,6 +749,10 @@ Game.executeChoice = function(line){ preChoiceCodeIfAny = line.match(/\`(.*)\`/)[0]; // 0, with backticks } + // SUPER HACK: #play1# and #play2# + choiceText = choiceText.replace("#play1#", "
"); + choiceText = choiceText.replace("#play2#", "
"); + // Choice text, add italics where *word word words* var originalChoiceText = choiceText; var italicsRegex = /\*([^\*]*)\*/g; @@ -822,27 +826,32 @@ Game.executeChoice = function(line){ // If it's too big, shrink font size setTimeout(function(){ var choiceHeight = div.getBoundingClientRect().height; - if(choiceHeight>40) div.style.fontSize = "18px"; + if(choiceHeight>40) div.style.fontSize = "18px"; // And if still too much??? setTimeout(function(){ var choiceHeight = div.getBoundingClientRect().height; - if(choiceHeight>40) div.style.fontSize = "16px"; + if(choiceHeight>40) div.style.fontSize = "17px"; // And if still too much??? setTimeout(function(){ var choiceHeight = div.getBoundingClientRect().height; - if(choiceHeight>40) div.style.fontSize = "15px"; + if(choiceHeight>40) div.style.fontSize = "16px"; // And if still too much??? setTimeout(function(){ var choiceHeight = div.getBoundingClientRect().height; - if(choiceHeight>40) div.style.fontSize = "14px"; + if(choiceHeight>40) div.style.fontSize = "15px"; // And if still too much??? setTimeout(function(){ var choiceHeight = div.getBoundingClientRect().height; - if(choiceHeight>40) div.style.fontSize = "13px"; + if(choiceHeight>40) div.style.fontSize = "14px"; // And if still too much??? setTimeout(function(){ var choiceHeight = div.getBoundingClientRect().height; - if(choiceHeight>40) div.style.fontSize = "12px"; + if(choiceHeight>40) div.style.fontSize = "13px"; + // And if still too much??? + setTimeout(function(){ + var choiceHeight = div.getBoundingClientRect().height; + if(choiceHeight>40) div.style.fontSize = "12px"; + },1); },1); },1); },1); @@ -1090,4 +1099,24 @@ window.addEventListener("keydown", function(e){ e.preventDefault(); e.stopPropagation(); } + if(e.keyCode==32){ // SPACE TO ADVANCE + _unpauseOrSkip(); + } }); + +// CUSSING +var queryParams = {}; +if(window.location.search){ + window.location.search.substr(1).split("&").forEach(function(item){ + var split = item.split("="); + queryParams[split[0]] = split[1]; + }); +} +if(queryParams.c){ + window.NO_CUSS_MODE = true; +}else{ + var doCuss = document.createElement("style"); + doCuss.innerHTML = ".hide-if-cuss-free{ display:inline; }"; + document.body.appendChild(doCuss); +} + diff --git a/scripts/game/Sounds.js b/scripts/game/Sounds.js index eb97296..8c316d3 100644 --- a/scripts/game/Sounds.js +++ b/scripts/game/Sounds.js @@ -38,7 +38,7 @@ window.voice = function(name, options){ var delta = now - window._lastPlayedVoice[name]; // If too soon, DON'T PLAY. - if(delta < 5/60*1000) return; // 5 frames + if(delta < 8/60*1000) return; // 8 frames // Otherwise, play options = options || {}; diff --git a/scripts/lib/helpers.js b/scripts/lib/helpers.js index af19f51..3bf2e36 100644 --- a/scripts/lib/helpers.js +++ b/scripts/lib/helpers.js @@ -12,4 +12,12 @@ function flushElementTransitions(element){ element.classList.add('clear_transition') element.clientHeight; element.classList.remove('clear_transition'); +} + +// Is On Mobile? +window.IS_ON_MOBILE = false; +if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) { + window.IS_ON_MOBILE = true; + $("#instructions_if_not_mobile").style.display = "none"; + $("#instructions_if_mobile").style.display = "inline"; } \ No newline at end of file diff --git a/sounds/voices/beebee.mp3 b/sounds/voices/beebee.mp3 index 871387e..573c28f 100644 Binary files a/sounds/voices/beebee.mp3 and b/sounds/voices/beebee.mp3 differ diff --git a/sounds/voices/beebee_long.mp3 b/sounds/voices/beebee_long.mp3 new file mode 100644 index 0000000..871387e Binary files /dev/null and b/sounds/voices/beebee_long.mp3 differ diff --git a/sprites/act1/act1_beebee.png b/sprites/act1/act1_beebee.png index b273a1e..6dfbe43 100644 Binary files a/sprites/act1/act1_beebee.png and b/sprites/act1/act1_beebee.png differ diff --git a/sprites/act1/act1_hong.png b/sprites/act1/act1_hong.png index 0aa2e2c..d3dd59f 100644 Binary files a/sprites/act1/act1_hong.png and b/sprites/act1/act1_hong.png differ diff --git a/sprites/act3/fight_bb.png b/sprites/act3/fight_bb.png index 52fd03f..1c700d5 100644 Binary files a/sprites/act3/fight_bb.png and b/sprites/act3/fight_bb.png differ diff --git a/sprites/act4/bb_closer.png b/sprites/act4/bb_closer.png index f400815..143ee0a 100644 Binary files a/sprites/act4/bb_closer.png and b/sprites/act4/bb_closer.png differ diff --git a/sprites/credits/screens.png b/sprites/credits/screens.png index 83b75c9..239e55b 100644 Binary files a/sprites/credits/screens.png and b/sprites/credits/screens.png differ diff --git a/sprites/credits/thanks.png b/sprites/credits/thanks.png index 01a4db8..284e851 100644 Binary files a/sprites/credits/thanks.png and b/sprites/credits/thanks.png differ diff --git a/styles/game.css b/styles/game.css index d3d4c1c..d0913f3 100644 --- a/styles/game.css +++ b/styles/game.css @@ -7,9 +7,10 @@ body { width: 100%; - height: 100vh; + /*height: 100vh; display: grid; - place-items: center; + place-items: center;*/ + height: 100%; overflow: hidden; margin:0; background: #111; @@ -61,11 +62,23 @@ MAIN GAME } #game_container{ + + /* position: relative; display: inline-block; width: 360px; height: 600px; background: #000; + overflow: hidden;*/ + + position: absolute; + top:0; left:0; bottom:0; right:0; + margin: auto; + + width: 360px; + height: 600px; + background: #000; + overflow: hidden; } @@ -1055,3 +1068,8 @@ CORNER TEXT display: none; } } + +.hide-if-cuss-free{ + display: none; +} +